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  1. Update on Upgrade Work


    We had hoped to be using our new forum system by now, however work has been unavoidably delayed due to issues beyond our control.

    Our cloud services provider caused a significant delay of over a week, the consequences of which we are still resolving.

    Unfortunately this has led to a much longer and less smooth transition than we had planned for. Please accept our sincere apologies for this delay.

    We would also like to clarify (as some people had misread the various notices) that this process was always intended to take a little time and never just 2 days.
    We previously gave the 2 dates of February 3rd and 5th as when the forums would go into "No New User Registrations" and "Readonly" modes respectively.


    What happens now? Our existing forums have been reopened!

    We have re-enabled posting new threads and replying to threads so whilst we resolve the lingering issues with the new system, you can post to old/new threads here.
    These posts will not be lost when we make the final move to the new system.

    New user account registrations will remain disabled, as will most Passport functions (you may continue to download your existing registered products).

    Please click here for more detailed information about how service will be affected.
  • Recent Forum Posts

    Volnaiskra

    Something similar has been happening to me too,...

    Something similar has been happening to me too, and it's been scaring the bejeezus out of me, because I thought I'd broken my game somehow. But it happens with older builds that were definitely fine,...

    Volnaiskra Today, 02:23 AM Go to last post
    Volnaiskra

    I've done something related myself just recently,...

    I've done something related myself just recently, actually. I don't think it's exactly what you need, but I built a little "phrase menu" tool for myself. As I type, it narrows down a list of phrases...

    Volnaiskra Today, 02:12 AM Go to last post
    Linky

    Groups for expression editor

    I think it would be really useful if groups could be implemented in the expression editor
    for example relaying on the groups that could be placed in the event editor and using them as to show these...

    Linky Today, 12:55 AM Go to last post
    bicha36

    Update: Already solved in Customer Service...

    Update:

    Already solved in Customer Service Portal. This thread can be closed.

    bicha36 Today, 12:00 AM Go to last post
    punchbird

    I know this is ancient but your MFA is simple but...

    I know this is ancient but your MFA is simple but perfect. Much appreciated.

    I was messing around doing this using dynamic array object but it just crashes.

    Thanks again. Saving me so much time...

    punchbird Yesterday, 08:26 PM Go to last post
    Yves

    Yes I need the MFA, send me a PM or email.

    Yes I need the MFA, send me a PM or email.

    Yves Yesterday, 05:48 PM Go to last post
    Yves

    Global values are stored in a single array. When...

    Global values are stored in a single array. When you set global value 1000, Fusion will allocate a 1000x4-byte array (and will initialize any non-initialized value, for example the last 900 values if...

    Yves Yesterday, 05:47 PM Go to last post
    Yves

    Correct, thanks! This happens in global events or...

    Correct, thanks! This happens in global events or behaviors, old limitation. I can fix it for normal objects (and get their full animation name from the base frame), but for qualifiers it's a bit...

    Yves Yesterday, 05:44 PM Go to last post
    NaitorStudios

    About this, it seems like the straight lines...

    About this, it seems like the straight lines right at the sprite area limit (polygon edges) don't get smoothing, which means those appear completely sharp while the other parts shows up with AA.
    I...

    NaitorStudios Yesterday, 03:59 PM Go to last post
    Fernando

    Can you share with us an Image from where you see...

    Can you share with us an Image from where you see this? Smooth feature is done by GPU, please also post the device information

    Fernando Yesterday, 03:03 PM Go to last post
    bicha36

    Install Creator 2 Beta Version

    Hello,

    I have a limitation with Install Creator 2 Pro, I need to create an installer with more than 2 GB size, I saw this topic...

    bicha36 Yesterday, 02:57 PM Go to last post
    NaitorStudios

    I have a question about Global/Alt Strings/Values...

    I have a question about Global/Alt Strings/Values that only Yves might be able to answer...
    When you change Global/Alt String/Value by index, something like a high number for example 1000, will all...

    NaitorStudios Yesterday, 02:55 PM Go to last post
  • Latest RSS Feed

    90% OFF All Fusion 2.5 Courses - Time Limited 

    by
    Danny
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    Published on 23rd December 2020 09:56 AM
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    https://oneclick.training


    Learn Clickteam Fusion 2.5 with one of our online courses, now with 90% OFF until next week!

    You can pick up a course for literally $10 and get lifetime access!
    Each
    ...
    Read More Read More

    Clickteam World Cup 2020 - Now available for free on "The Reactor" 

    by
    Kisguri
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    Published on 17th September 2020 03:47 PM

    Build your own Football/Soccer game with this new opensource example! Even comes with a player and team editor. Compatible with Firefly and Clickteam ...
    Read More Read More

    Learn at Home - OneClick Training 

    by
    Danny
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    Published on 21st March 2020 01:11 PM
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    During these times of uncertainty, we have decided to slash ALL of our prices of our online, home learning courses available at OneClick Training.

    Click here to View Courses - Use Code: TEACHME ...
    Read More Read More

    Simple Tactics and Isometric Engine - Now available on The Reactor 

    by
    Kisguri
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    Published on 26th February 2020 10:44 PM

    Free as part of the Reactor: https://www.patreon.com/posts/simple-tactics-34370317

    Today brings us a new example, one that I am personally excited about. I love tactics style games ...
    Read More Read More

    Game Launcher Creator V2 is here! 

    by
    Danny
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    Published on 10th October 2019 10:42 AM
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    2. News
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    Official Website

    Game Launcher Creator V2 arrives and is better than ever before! This revolutionary desktop software allows you to design and develop your own custom game ...
    Read More Read More

    Latest Reactor Examples - Check it out! 

    by
    Kisguri
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    Published on 11th July 2019 05:59 PM
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    Clickteam's Patreon service "The Reactor" has been turning out great examples at a wonderful pace, check out some of the latest ones below!

    Get furious and drive fast with this latest Firefly and Fusion example! https://www.patreon.com/posts/fast-fusion-now-26765285 ...
    Read More Read More

    Match-X Engine - Video Timelapse 

    by
    Danny
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    Published on 10th July 2019 04:53 PM
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    Match-X Engine developed with Fusion 2.5 - No AGBO, arrays nor lists. A self-aware and self-running engine. Core framework developed, ready for additional features, polish and modding.



    Here is a video timelapse of me developing a Match-X engine in Clickteam Fusion 2.5. The challenge was to ...
    Read More Read More

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