Picking up again from where we last left off.
This time, we must canvas the area in firepower to force the enemy cloaking to fail.
Once the Cloak is down. The U.N.E.D. Juggernaut Destroys the...
You're Welcome...
I have yet to see this in action, but that would be amazing. I have seen fake versions of objects combining but that seems to cause more lag then not. The fake version had layers...
Thanks for sharing your methods, i've tried a lot of them but most of my issues comes from the sounds played each time a player shoot. If i deactivate sounds, no more frame drops...
I already use...
Please add Positioning by X / Y Coordinate for new Objects Created in game, instead of having to click within the Game to create a position or create from another object already in game.
Yes, I know...
I think the ListView object is either buggy, or the help file is incorrect. Trying to set what the help file is calling the "column" parameter in the expression of the "Set Item" action (Edit >> Set...
YesNoYes Today, 11:25 AMI can help you. Send me the .mfa you made so far and I will animate it for you.
VBEHELP@GMAIL.COM
so, i had an ideia where the enemys hp displays on a flying tv with a proppeler on top, can someone actually help me make one???
I made something like this so far:
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...Continued from Previous Video...
After thinking that U.N.E.D. Defeated the alien attackers.
Our group heads back to Earth, only to find out that the Large Alien ships can cloak and Avoid...
Great news! good to know you managed to find what's causing the problem. :D
Linky Yesterday, 05:33 PMHi all, I am presenting my new engine.
With this engine you can draw key-frames and transform these key-frames into full animations ready to use in-game, using any texture you would like.
...
this already is a thing.
this already is a thing.
danjo Today, 02:59 PM