• ### Recent Forum Posts

#### How does it works? I can't understand how the...

How does it works? I can't understand how the active object is working to make this effect.
In my case i use a weird method with a transparent png with the hole made in it.

Image i use:
26415
...

Dobermann Today, 09:13 PM

#### Ok that's what i understand: _DeltaTime is a...

Ok that's what i understand:

_DeltaTime is a global value
_DeltaSpeed is a global value

So in this calcul, what is ("delta"):
_DeltaTime to ( ( _DeltaSpeed( "Delta" ) / 1.0 ) / ( FrameRate /...

Dobermann Today, 08:15 PM

#### You have to set those as alterable values or...

You have to set those as alterable values or global values. Whichever you prefer. What you have to set those values to is outlined in my previous post. If the names are the same, you just copy and...

raxabit Today, 08:10 PM

#### HELP... Direction d'un objet selon le mouvement de la souris.

Bonsoir,
je veux savoir comment faire pour que la direction de mon objet suit le mouvement de la souris,
Par exemple comme pour un touche de pinceau quand la souris part du haut en bas la touche...

#### It seems to be Something like the built-in "timer...

It seems to be Something like the built-in "timer based movement" no?

I understand the logic behind this delta thing, but i Don't know how to make it to works because "( "Delta" )" is not a valid...

Dobermann Today, 07:48 PM

#### Dobermann think about it like that, you have a...

Dobermann think about it like that, you have a multiplayer game with no delta time, on guy runs the game at 500 fps and the game logic runs blazing fast, another guy runs the game with 20fps and...

Manuel Today, 07:14 PM

#### I thing i'm understanding your use of that delta...

I thing i'm understanding your use of that delta thing.

It's a value you're retrieving dynamicatly to get decent result on poor framerate. By the way, what is "_DeltaSpeed( "Delta" ) " ? If...

Dobermann Today, 06:58 PM

#### Delta time is used for frame rate independence....

Delta time is used for frame rate independence. Say for example you're always adding 1 to a counter. At 60 FPS, you're adding that 60 times per second. At 30 FPS, you're adding that 30 times per...

raxabit Today, 06:35 PM

#### Thanks for the tips. What is "delta time" ? I...

Thanks for the tips.

What is "delta time" ? I know that i can't handle 60FPS on every devices, and running at 50 FPS or event 40FPS seems fine but with the framerate drop it can be difficult (it's...

Dobermann Today, 06:02 PM

#### Hope Fernando can look at this - this is a simple...

Hope Fernando can look at this - this is a simple no/yes

Keli Today, 05:46 PM

#### Easing and Moveit object breaks joints?!

Hello,
i have a problem that i dont really understand why it happens.
So the story is, basically i need a main object that is in the physics space that i can joint other physics objects to it but...

Manuel Today, 05:05 PM

#### I always aim for 60 FPS, but older devices might...

I always aim for 60 FPS, but older devices might not get there. For older devices, having delta time is a huge help. It looks like frame skip, but it's way better than having all of the action slow...

raxabit Today, 04:57 PM
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1. Categories:
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Learn how to design and develop your own Arcade game with this Clickteam Fusion 2.5 course online.

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by Published on 25th February 2019 05:46 PM

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by Published on 8th February 2019 12:35 AM

Ever want to scale, rotate, change perspective or zoom your 2d games assets? Then you need Zoomz!

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by Published on 29th January 2019 06:25 PM

DRPC, Discord Rich Presence

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• An ask to join button lets players partner up outside the game*
• A spectate button lets users spectate a player outside the game (Discord's verification required per game)*
• Unicode! Supports a wide range of characters. Not limited to English-only.

* Feature usually for a multiplayer game or an app with an online aspect

You can use Discord's Rich Presence Visualiser to quickly see how the status would look like here:
https://discordapp.com/developers/applications//rich-presence/visualizer
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