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  1. Update on Upgrade Work


    We had hoped to be using our new forum system by now, however work has been unavoidably delayed due to issues beyond our control.

    Our cloud services provider caused a significant delay of over a week, the consequences of which we are still resolving.

    Unfortunately this has led to a much longer and less smooth transition than we had planned for. Please accept our sincere apologies for this delay.

    We would also like to clarify (as some people had misread the various notices) that this process was always intended to take a little time and never just 2 days.
    We previously gave the 2 dates of February 3rd and 5th as when the forums would go into "No New User Registrations" and "Readonly" modes respectively.


    What happens now? Our existing forums have been reopened!

    We have re-enabled posting new threads and replying to threads so whilst we resolve the lingering issues with the new system, you can post to old/new threads here.
    These posts will not be lost when we make the final move to the new system.

    New user account registrations will remain disabled, as will most Passport functions (you may continue to download your existing registered products).

    Please click here for more detailed information about how service will be affected.
  • Recent Forum Posts

    MuddyMole

    Something like this: 30072 ?

    Something like this: 30072 ?

    MuddyMole Today, 07:20 PM Go to last post
    conceptgame

    Saving active object frame to file

    Hi all,

    I want to implement the possibility to batch the save of active object frames to files (with a metadata file for image properties).

    I managed to get code working but for some images,...

    conceptgame Today, 06:37 PM Go to last post
    Zinume

    30069 Like this! There are a lot on Mario...

    30069
    Like this!
    There are a lot on Mario games, but I can't find a video xD

    Zinume Today, 06:16 PM Go to last post
    fredetmumu

    can you post a link with a video of what you want...

    can you post a link with a video of what you want ?

    fredetmumu Today, 05:44 PM Go to last post
    Zinume

    180 Degree Plartform formula

    Hi!
    I have a lot the platform movement, but now I need a new one with 180 degree, like a pendulum. But I can't find the formula for the movement.
    Can you help me with you math power guys!!
    Thank...

    Zinume Today, 04:58 PM Go to last post
    150542

    View Post

    Que c'est une excellente idée :)
    cette extension est pour du son MOD, je crois
    donc, pas indispensable, et j'ai pu charger l'appli dans Fusion :) :)

    peut-être qu'il sera averti de la discussion,...

    150542 Today, 04:33 PM Go to last post
    Yves

    Vu que vous pouvez charger l'appli avec TGF1,...

    Vu que vous pouvez charger l'appli avec TGF1, vous pouvez enlever l'extension avec TGF1 dans cette appli et sauver un .GAM qui pourra être chargé par Fusion 2.5. Ou alors j'ai loupé quelque chose......

    Yves Today, 04:08 PM Go to last post
    Fernando

    oh is teh same with different format, icons can...

    oh is teh same with different format, icons can not have transparency in iOS

    Fernando Today, 03:58 PM Go to last post
    fredetmumu

    not 100, 1000 objects

    not 100, 1000 objects

    fredetmumu Today, 02:16 PM Go to last post
    fredetmumu

    you must check if ther is 100 object at the start...

    you must check if ther is 100 object at the start or if this number is growing up very fast, it it's groxing up it's because the is an line when you always create an object . if ther is 100 objetc at...

    fredetmumu Today, 02:15 PM Go to last post
    150542

    View Post

    Bonjour,

    merci pour votre réponse rapide :)

    finalement, j'avais TGF1 dans mes archives, ainsi que le patch Français

    dans mes archives, j'ai plein de fichiers GOX, dont celui demandé par...

    150542 Today, 02:08 PM Go to last post
    Porkchops

    I believe I found the problem, but i'm not sure...

    I believe I found the problem, but i'm not sure what is causing it. When I run the frame the debugger thing shows that I have exactly 1000 objects. So I obviously was suspicious and tried to add more...

    Porkchops Today, 01:49 PM Go to last post
  • Latest RSS Feed

    90% OFF All Fusion 2.5 Courses - Time Limited 

    by
    Danny
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    Published on 23rd December 2020 09:56 AM
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    https://oneclick.training


    Learn Clickteam Fusion 2.5 with one of our online courses, now with 90% OFF until next week!

    You can pick up a course for literally $10 and get lifetime access!
    Each
    ...
    Read More Read More

    Clickteam World Cup 2020 - Now available for free on "The Reactor" 

    by
    Kisguri
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    Published on 17th September 2020 03:47 PM

    Build your own Football/Soccer game with this new opensource example! Even comes with a player and team editor. Compatible with Firefly and Clickteam ...
    Read More Read More

    Learn at Home - OneClick Training 

    by
    Danny
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    Published on 21st March 2020 01:11 PM
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    During these times of uncertainty, we have decided to slash ALL of our prices of our online, home learning courses available at OneClick Training.

    Click here to View Courses - Use Code: TEACHME ...
    Read More Read More

    Simple Tactics and Isometric Engine - Now available on The Reactor 

    by
    Kisguri
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    Published on 26th February 2020 10:44 PM

    Free as part of the Reactor: https://www.patreon.com/posts/simple-tactics-34370317

    Today brings us a new example, one that I am personally excited about. I love tactics style games ...
    Read More Read More

    Game Launcher Creator V2 is here! 

    by
    Danny
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    Published on 10th October 2019 10:42 AM
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    Official Website

    Game Launcher Creator V2 arrives and is better than ever before! This revolutionary desktop software allows you to design and develop your own custom game ...
    Read More Read More

    Latest Reactor Examples - Check it out! 

    by
    Kisguri
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    Published on 11th July 2019 05:59 PM
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    Clickteam's Patreon service "The Reactor" has been turning out great examples at a wonderful pace, check out some of the latest ones below!

    Get furious and drive fast with this latest Firefly and Fusion example! https://www.patreon.com/posts/fast-fusion-now-26765285 ...
    Read More Read More

    Match-X Engine - Video Timelapse 

    by
    Danny
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    Published on 10th July 2019 04:53 PM
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    Match-X Engine developed with Fusion 2.5 - No AGBO, arrays nor lists. A self-aware and self-running engine. Core framework developed, ready for additional features, polish and modding.



    Here is a video timelapse of me developing a Match-X engine in Clickteam Fusion 2.5. The challenge was to ...
    Read More Read More

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