But when I import the sprites inside the active object I just get a big collection of separate body parts not a full sprite.
I would love a clear tutorial on this, but any help is graciously...
Surely that is fixable. As long as your midi file has good note-off values, it should just swap over. Have you submitted a bug report?wererabbit Today, 04:06 PM
Mathias: I just got Freedom Planet on Steam and recorded the frametimes on 3 different laptops. To my surprise, those frametimes where not any better than the standard Fusion runtime. Tested on...Julian82 Today, 12:18 PM
Darkhog: Thanks for sharing this video about the scheduler rate and how it can mess things up. It's funny that the video shows microstuttering in a GM Game as an example of a subpar handling by a...Julian82 Today, 11:39 AM
happygreenfrog: More or less, yes. At least the phenomenon you describe is probably related to it. What exactly is discussed here is that Fusion does not output constant frametimes.
This is how...