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  1. Check out the new @mentions and Tagging Feature!
    We're testing a feature out on the forums, user @mentions (Twitter style). You can also tag users on a post/thread at the top of each page.
    Please have a play and PM Simon or post here if you experience any issues.
  • Recent Forum Posts

    aenever

    Bubble Bobble: Bubble Air Flow

    I've done some basics, yet I can't figure out how to get the bubbles moving more realistically. The original game used (hidden) air flow direction detectors. If any one wants to mess around with what...

    aenever Today, 04:03 AM Go to last post
    Phi

    It's Str$(number), not String$(number)....

    It's Str$(number), not String$(number).
    String$() reads the displayed alterable string from a String Object.
    You can nest expressions, but for something like String$("String Object Name"), there's...

    Phi Today, 03:49 AM Go to last post
    Lightning

    Okay I think I get it now, thank you marbenx for...

    Okay I think I get it now, thank you marbenx for explaining this to me. Much appreciated.

    Lightning Today, 02:55 AM Go to last post
    marbenx

    String$() is for converting a number into a...

    String$() is for converting a number into a string - if something is already a string, then String$() won't work on it

    String$(5) will give you the string "5", but String$("hello") will give you...

    marbenx Today, 02:40 AM Go to last post
    Lightning

    Just quick question about the strings.

    So, I have for example String$("String") Is it possible to do something like placing another string inside the brackets?

    It could theoretically look something like String$( String$( "String" ))
    ...

    Lightning Today, 02:04 AM Go to last post
    The_Owl

    Thanks so much for the help, and is there a way...

    Thanks so much for the help, and is there a way say, you could have the target being grappled, to released at a point during the throw animation? So for example, if you were picking an enemy up,...

    The_Owl Today, 12:15 AM Go to last post
    fredetmumu

    heri is an example with qualifier, you can add...

    heri is an example with qualifier, you can add all enemies29909

    fredetmumu Yesterday, 08:33 PM Go to last post
    fredetmumu

    the raiso of the asset "coup en cours" if =1 then...

    the raiso of the asset "coup en cours" if =1 then it is attack 1 on ennemi 1
    if it is 2, it is attack 2 on ennemi 1
    3 is attack 3 on ennemi 1
    ...
    11 is attack 1 on ennemi 2
    12 is attack 2 on...

    fredetmumu Yesterday, 08:07 PM Go to last post
    nivram

    The sub-ap window is part of the windows system,...

    The sub-ap window is part of the windows system, so it's on top all the time.

    Marv

    nivram Yesterday, 07:54 PM Go to last post
    The_Owl

    Hi Fredet, I had thought of that method, but that...

    Hi Fredet, I had thought of that method, but that would need me to create a separate animation for everything grapple on every enemy in the game? I want to try and find a method where a throw...

    The_Owl Yesterday, 04:07 PM Go to last post
    RobbyRotten

    aenever you are beyond awesome, thank you!!!

    aenever you are beyond awesome, thank you!!!

    RobbyRotten Yesterday, 07:48 AM Go to last post
    PandaExplosion

    Experienced CF 2.5 Dev looking for work.

    Hi everyone.

    I am looking for work, I am an experienced CF 2.5 Dev.

    I also do digital art and animations.

    I can help you directly with your game, clean the code, implement perfect hitboxes,...

    PandaExplosion Yesterday, 02:32 AM Go to last post
  • Latest RSS Feed

    90% OFF All Fusion 2.5 Courses - Time Limited 

    by
    Danny
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    Published on 23rd December 2020 10:56 AM
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    https://oneclick.training


    Learn Clickteam Fusion 2.5 with one of our online courses, now with 90% OFF until next week!

    You can pick up a course for literally $10 and get lifetime access!
    Each
    ...
    Read More Read More

    Clickteam World Cup 2020 - Now available for free on "The Reactor" 

    by
    Kisguri
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    Published on 17th September 2020 04:47 PM

    Build your own Football/Soccer game with this new opensource example! Even comes with a player and team editor. Compatible with Firefly and Clickteam ...
    Read More Read More

    Learn at Home - OneClick Training 

    by
    Danny
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    Published on 21st March 2020 02:11 PM
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    During these times of uncertainty, we have decided to slash ALL of our prices of our online, home learning courses available at OneClick Training.

    Click here to View Courses - Use Code: TEACHME ...
    Read More Read More

    Simple Tactics and Isometric Engine - Now available on The Reactor 

    by
    Kisguri
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    Published on 26th February 2020 11:44 PM

    Free as part of the Reactor: https://www.patreon.com/posts/simple-tactics-34370317

    Today brings us a new example, one that I am personally excited about. I love tactics style games ...
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    Game Launcher Creator V2 is here! 

    by
    Danny
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    Published on 10th October 2019 11:42 AM
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    2. News
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    Official Website

    Game Launcher Creator V2 arrives and is better than ever before! This revolutionary desktop software allows you to design and develop your own custom game ...
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    Latest Reactor Examples - Check it out! 

    by
    Kisguri
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    Published on 11th July 2019 06:59 PM
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    Clickteam's Patreon service "The Reactor" has been turning out great examples at a wonderful pace, check out some of the latest ones below!

    Get furious and drive fast with this latest Firefly and Fusion example! https://www.patreon.com/posts/fast-fusion-now-26765285 ...
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    Match-X Engine - Video Timelapse 

    by
    Danny
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    Published on 10th July 2019 05:53 PM
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    Match-X Engine developed with Fusion 2.5 - No AGBO, arrays nor lists. A self-aware and self-running engine. Core framework developed, ready for additional features, polish and modding.



    Here is a video timelapse of me developing a Match-X engine in Clickteam Fusion 2.5. The challenge was to ...
    Read More Read More

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