You have to give the guns and enemies an id and match that. The easiest way is to use an alt value and call it ID.
Start of frame
->Spread value in alt value ID in enemy
->Spread value in alt...
Strangely enough I came across this by accident last week and found a restart fixed it, just thought it was another one of fusions known quirks! It also does it for some extensions (trying to save...elvisish Today, 09:08 AM
Could you upload an example of this scenario with multiple enemies? - makes it easier to identify which method is a suitable solution for your setup.Wodjanoi Today, 08:38 AM
Are you using the Android object for it and use the Open URL for that one?Perry Today, 02:37 AM