I seem to be getting conflicting information.
One says it uses a version for Mac OS 10.13, and also says minos is Mac OS 11.0.
otool -l /MMF2Lib.framework/Versions/A/MMF2Lib | grep -A 3...
i was being pretty general - but it all depends on your follow camera if its going to slow when it gets closer to player. that's what i normally do.danjo Yesterday, 10:34 PM
i see, let me check and push the new version.
please download from here:
Excuse me Fernando but I can't find object in clickstore...
Can you give me the link please?
try to swap fire sound with another than you know without problem.
i think it's possible to add actives in one with surface object (blitting)
peraps it could help you
Please update this object from clickstoreFernando Yesterday, 05:31 PM
Same problem... Clickteam Fusion Dev version 294.14Dave78 Yesterday, 05:27 PM
this already is a thing.danjo Yesterday, 02:59 PM
Picking up again from where we last left off.
This time, we must canvas the area in firepower to force the enemy cloaking to fail.
Once the Cloak is down. The U.N.E.D. Juggernaut Destroys the...
I have yet to see this in action, but that would be amazing. I have seen fake versions of objects combining but that seems to cause more lag then not. The fake version had layers...
Thanks for sharing your methods, i've tried a lot of them but most of my issues comes from the sounds played each time a player shoot. If i deactivate sounds, no more frame drops...
I already use...
This is one of the features introduced in version...
This is one of the features introduced in version 294. It's called "Create object at..."Volnaiskra Yesterday, 11:51 PM