You can use what contra said, but that will tint it, not fill it with a color, for example, the darker the original color is the less affected it will be.
You don't need to calculate the RGB value...
If this version is working why is it not released as a stable version?
I don't want to risk our game getting problems because I use a beta version. We have today, 28 november 2021, 101k downloads...
An easy way to get the red tint flash effect is to use the built-in RGB coefficent effect. Do something like:
* Collision between bullet and enemy
enemy : Set RGB coefficient to 255
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I normally do what you describe using animations. Setting up different animations and then changing to each one depending on what state the enemy is in.
Would be interested to see a way of doing...