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  • [Giveaway] - But to Paint a Universe (PC)

  • Recent Forum Posts

    Volnaiskra

    This is one of the features introduced in version...

    This is one of the features introduced in version 294. It's called "Create object at..."


    https://bit.ly/3nfnjKn

    Volnaiskra Yesterday, 11:51 PM Go to last post
    Phi

    What's the minimum Mac OS that built apps support?

    I seem to be getting conflicting information.
    One says it uses a version for Mac OS 10.13, and also says minos is Mac OS 11.0.



    otool -l /MMF2Lib.framework/Versions/A/MMF2Lib | grep -A 3...

    Phi Yesterday, 11:30 PM Go to last post
    danjo

    i was being pretty general - but it all depends...

    i was being pretty general - but it all depends on your follow camera if its going to slow when it gets closer to player. that's what i normally do.

    danjo Yesterday, 10:34 PM Go to last post
    Fernando

    i see, let me check and push the new version. ...

    i see, let me check and push the new version.

    ==============================


    please download from here:

    https://drive.google.com/file/d/10SxgtI8VcqzRH0VzUI2Fm86KVvUKCKgT/view?usp=sharing

    Fernando Yesterday, 09:36 PM Go to last post
    Dave78

    Excuse me Fernando but I can't find object in...

    Excuse me Fernando but I can't find object in clickstore...
    Can you give me the link please?
    Thanks!

    Dave78 Yesterday, 08:37 PM Go to last post
    fredetmumu

    try to swap fire sound with another than you know...

    try to swap fire sound with another than you know without problem.
    i think it's possible to add actives in one with surface object (blitting)

    peraps it could help you

    32467

    fredetmumu Yesterday, 06:19 PM Go to last post
    Fernando

    Please update this object from clickstore

    Please update this object from clickstore

    Fernando Yesterday, 05:31 PM Go to last post
    Dave78

    Same problem... Clickteam Fusion Dev version...

    Same problem... Clickteam Fusion Dev version 294.14

    Dave78 Yesterday, 05:27 PM Go to last post
    danjo

    this already is a thing.

    this already is a thing.

    danjo Yesterday, 02:59 PM Go to last post
    VBEinc

    Shooting in the Dark

    Picking up again from where we last left off.

    This time, we must canvas the area in firepower to force the enemy cloaking to fail.
    Once the Cloak is down. The U.N.E.D. Juggernaut Destroys the...

    VBEinc Yesterday, 01:42 PM Go to last post
    VBEinc

    You're Welcome... I have yet to see this in...

    You're Welcome...

    I have yet to see this in action, but that would be amazing. I have seen fake versions of objects combining but that seems to cause more lag then not. The fake version had layers...

    VBEinc Yesterday, 01:40 PM Go to last post
    Dobermann

    Thanks for sharing your methods, i've tried a lot...

    Thanks for sharing your methods, i've tried a lot of them but most of my issues comes from the sounds played each time a player shoot. If i deactivate sounds, no more frame drops...

    I already use...

    Dobermann Yesterday, 01:06 PM Go to last post
  • [Giveaway] - But to Paint a Universe (PC)

    by
    Xeeko
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    Published on 9th July 2014 10:19 AM
    One of our users Xeeko is giving away a copy of his game, But To Paint A Universe! It's a visually stunning game and was made in Multimedia Fusion! Check out his website to grab yourself a copy today!

    Hi everyone!

    I'm currently holding a giveaway on Reddit, and I figured you guys should know about it to (since the game is MMF made and all).

    It's an atmospheric puzzler.

    Just go here: ButToPaintAUniverse.com
    This article was originally published in forum thread: [Giveaway] - But to Paint a Universe (PC) started by Xeeko View original post
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