hahaha this could end up virtually any internet discussion that ever was, is or will ever be XDSevenSails Today, 05:55 PM
Thank you, fernando!
Well, then I will keep the game as it is right now, I'll check out what else I can do to increase performance.
I like how you are always there for us, helping out whatever you...
I'm just very grateful that Clickteam have given us as much information as they have over the last few months, and the staffers here always seem to be pretty responsive which is also great, of course...Gradius Today, 04:40 PM
So it's your fault that I am waiting for my fix :D lolPerry Today, 03:38 PM
Cupcake Escape! v. 2.1.0 is now out! The changelog is below: - Info page! Awesome, right? The new info page also features a Check For Updates system on Windows. - The cupcake movement zone has...8th May 2017 12:19 AM
Hello friends, I'm coming here to ask your help, we really need you vote to bring our game to STEAM. Please, help us to make this true, VOTE YES in our game:...3rd May 2017 03:54 PM
Here are the Update Patches to version 4.0.2 of Catch Me If You Can!: If you have Version 3, click here to download the patch If you have Version 4, click here to download the patch If you...30th April 2017 05:15 AM
Catch Me If You Can! is now available for Mac! The Mac build is powered by Fusion's Mac Exporter. Download Application (.app) (out-of-the-zip) Download Installer (.pkg) (recommended)30th April 2017 05:11 AM
Magic Bricks is released on HTML5, Windows and Android. I might have to fix the Android version of Magic Bricks because of the landscape option. Platformer Rush is in development. Thanks to...29th April 2017 11:43 PM
Catch Me If You Can v. 4.0.2 is releasing! UWP support is coming soon! Here is the changelog: v. 4.0.1 (Note: temporarily released today before replaced with 4.0.2) : -Fix bugs in Level 3...29th April 2017 09:15 PM
So, hello everyone and this is my first post on how to add effects to your game. Necessary things • Extension called "Viewport". You can download it from Extension manager. • Two alterable values....9th April 2017 08:35 AM