😄😄 I think that's why we all keep posting in here!elvisish Today, 08:35 AM
you should use MOD operator and check when result is 0
"the modulo operation finds the remainder after division of one number by another "
counter MOD 2 = 0
counter MOD 10 = 0
openGL 1.1 does not have shaders. so no gradient is possible, sorry this was discussed in some thread in the past.
Looks cool! I'm absolute garbage at math but it appears to be some kind of twist on bezier curves?
Coincidentally me and Bartek was tearing our hair out yesterday trying to get a good projectile...
ok I think somewhere is confusing the device and I think that are specific permission which are making 70% those, device (is important to see which are those device to detect which permission is...Fernando Today, 01:50 AM
I have been developing my app with OpenGL 3.0 the entire time with no issues. It has been manually installed and works perfectly on devices with 3.0, 2.0 and 1.1. But now that we are uploading the...mobichan Today, 12:33 AM
Someone told me years ago when I was working on a Mega Man fan game engine that the built in Color Swapping feature is not a good method of doing this. Mainly when I was coding Mega Man's charged...N64Mario Yesterday, 11:39 PM