• Build a Platformer - Clickteam Fusion 2.5

    Build a Platformer in Clickteam Fusion 2.5

    Learn how to create your very own platformer game using Clickteam Fusion 2.5, an industry-standard, rapid application game development tool from Clickteam used by many Indie Game Developers and Large companies worldwide.

    In this game development course you will learn a lot of cool game development concepts but will also learn how to implement these concepts into your very own platformer game using the Platform Movement Object. You will have access to the Course Forum where you can also discuss topics covered in the course and topics that aren't covered.

    This course has been designed to be understandable by anyone including beginners, artists and programmers who wish to expand their knowledge of game design. This course will teach you the fundamentals of a platformer game development in Clickteam Fusion 2.5 and will help you gain a greater understanding of development.

    By the end of this course you will have developed the ability to:

    Import a Player Character and Enemies
    Assign Movement to the Player Character
    Assign Movement to the Enemies
    Player dangers such as Spikes, Gaps and Moving Enemies
    Level Design
    Title Screen Design
    A Basic Save and Load System
    Start learning more about Game Development today with this course from OneClick Training!

    What are the requirements?

    Clickteam Fusion 2.5 Standard
    Clickteam Fusion 2.5 Developer

    What am I going to get from this course?

    Create their own platformer game with Clickteam Fusion 2.5

    What is the target audience?

    Anyone who wants to create a platformer game
    Anyone who wants to learn game design
    Anyone who wants to code their own platformer game

    What do I get?
    Over 3 hours of video
    Lifetime Access
    Available on Desktop, Android and iOS
    1 - to 1 Support
    This article was originally published in forum thread: Build a Platformer - Clickteam Fusion 2.5 started by Danny View original post