The debugger has some limitations like the one you mentioned, though the exact reasons as to why I don't know, sorry!
Range(>Value<, >Minimum<, >Maximum<) is actually meant to force a value into a...
Thanks chrilley, that works for me!
A couple questions, that will be helpful for me in the future:
Debugger only shows values up to IT, is this because up to IT is the limit for Named alterable...
You pick the "Set Alterable Value" action in the Event Editor under Active object . At the Expression Editor window there is a button at the top-right called "Use Expression". This let's you choose...
chrilley Today, 04:50 PMAs for the trig formula not working - Excel uses radians, whereas CF2.5 uses degrees. The " *180 / Pi" part is how you convert between the two. If you remove that and just say: ASin(Sin( Angle ))...
MuddyMole Today, 04:43 PMThanks, that's awesome. How do you grab the values via the index? I've got a command On Button Press > Set X to 1.
Using the expression editor I want to set X to be Values of the index, but I...
Hi,
I have an older game that I made that I am trying to update to HTML5 but I'm having a strange problem. I've discovered that I can't have any background images, or images in active system boxes...
You can grab an alterable value by their index to go beyond the named values limitation. I did a quick test and I land on 99 999 999 Alterable Values that will return the value that I set them to.
chrilley Today, 02:53 PMI have 2.5 Developer and the 2.5+ DLC.
Using the Compare a value it seems it goes all the way to IZ, which is I think ~236 alterable values, but I wasn't sure if it could go higher than that?
I...
Thanks Fredet, I'll probably implement something like this with the save system I bought in order to use flags as well.
Musta Today, 02:05 PM-90˚ to 90˚?
That's only a range of 180˚. The stackflow post is talking about -180˚ to 180˚, which makes a lot more sense, and could be solved with a simple statement using "modulus" (better for...
I'm using the following equation that I found on Stack Overflow. It's supposed to convert any angle (0-360˚) into a range of -90˚ to 90˚:
asin(sin(angle * PI/180.0)) * 180.0/PI
When I...
Ah thanks, well maybe that's not as useful as I...
Ah thanks, well maybe that's not as useful as I thought lol.
Musta Today, 05:55 PM