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  • Magical Monster Land -16bit style platformer (WIP)

  • Recent Forum Posts

    fnkycoldmadeanr

    Yeah if working on a long term project using...

    Yeah if working on a long term project using extensions is fine. I tend to make a alot of different projects so the more basic programming built in to fusion the better.
    I also made a wip extension...

    fnkycoldmadeanr Yesterday, 09:20 AM Go to last post
    defisym

    Since 2.5+ release I begin to split event to...

    Since 2.5+ release I begin to split event to several small always child events.

    Pros:
    - No more need to care about fastloop & foreach's execute order & selection break.
    - Better readability, one...

    defisym Yesterday, 08:46 AM Go to last post
    Volnaiskra

    I'm personally fine with using the Advanced...

    I'm personally fine with using the Advanced Comment Object, but I would love to be able to activate/deactivate actions (and conditions). It would make coding so much easier. When I'm trying to build...

    Volnaiskra Yesterday, 03:40 AM Go to last post
    Fernando

    if you have installed android studio, is much...

    if you have installed android studio, is much better since android move to OpenJDK which is available with android studio

    Fernando Yesterday, 12:06 AM Go to last post
    fnkycoldmadeanr

    Feature Request:

    Would it be possible to add?




    Activate/Deactivate to Actions
    Built-in inline Comments (Similar to how Advanced Comment Object can add comments to actions)

    fnkycoldmadeanr 30th March 2023, 11:58 PM Go to last post
    VBEinc

    Awesome Example.

    Awesome Example.

    VBEinc 30th March 2023, 11:06 PM Go to last post
    VBEinc

    Updated

    Just added a Bunch more Levels. Check out my First post to Download and Play the .apk file.

    VBEinc 30th March 2023, 11:01 PM Go to last post
    marbenx

    If it's an active object you can use "Animation >...

    If it's an active object you can use "Animation > Load Frame" to load an external image into a frame during runtime

    NB: If there's multiple frames you need to load, the 'empty' active object needs...

    marbenx 30th March 2023, 06:44 PM Go to last post
    TheHandwovenBox

    Awesome! Thanks for the help, after some fine...

    Awesome! Thanks for the help, after some fine tuning I'd say it looks nearly spot on!
    32503

    TheHandwovenBox 30th March 2023, 05:47 PM Go to last post
    pl

    So if I understand correctly to use mfd 2.5...

    So if I understand correctly to use mfd 2.5 correctly for it is better to have jdk

    thanks for the help

    pl 30th March 2023, 04:12 PM Go to last post
    Fernando

    check this link ...

    check this link

    https://www.digitalocean.com/community/tutorials/difference-jdk-vs-jre-vs-jvm

    Fernando 30th March 2023, 02:14 PM Go to last post
    Outcast

    Taking very long time to load runtime with big sprites

    I am in the end stages of the development of a game that usually just took 1-2 seconds to load when working on it during runtime. However after adding a lot of bunch of big sprites at the end here...

    Outcast 30th March 2023, 01:04 PM Go to last post
  • Magical Monster Land -16bit style platformer (WIP)

    by
    rookyard
    • View Profile
    • View Forum Posts
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    Published on 5th December 2017 05:26 PM
    Demo link

    https://gamejolt.com/games/magicalmo...on-game-follow



    If you're interested in trying out the demo, let me know if you have any technical problems or gameplay related suggestions.
    Any feedback is welcome.

    Thanks!
    This article was originally published in forum thread: Magical Monster Land -16bit style platformer (WIP) started by rookyard View original post
    1. Categories:
    2. Games
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