Yeah, my work approach has evolved in a similar direction. I've been spending most of this year working on...not necessarily code, but ....I guess I'd call it systems. So much of the game was...Volnaiskra Today, 07:55 AM
It's not a bug. It's the way you combine timers and group activation in your events that gives you this result.
When you deactivate a group, basically, everything in this group is not read...
Yes !!!!! Thank you ! It works both the test and my app ,i just put the file object and voila ! <3 many thanks !!MagicForest Yesterday, 10:57 PM
Maybe if you used alt values you could probably work around it. Always add 1 to Alt Val A for instance would mean Alt Val A = 60 is one second if your game is set to 60 FPS. Just have the Always add...Shawn Yesterday, 08:54 PM