• Recent Forum Posts

    150542

    View Post

    Génial, ça marche :) :) :)
    Un grand merci :)

    150542 Today, 05:04 PM Go to last post
    Gigatron

    Hi, i will share another a bit different glcanvas...

    Hi, i will share another a bit different glcanvas demo, this time window is extended to 800*600 with reflect fx, the little game is playable nice
    on Chrome, let's see this on live demo:
    ...

    Gigatron Today, 05:03 PM Go to last post
    Gigatron

    View Post

    Bon comme je suis hyper-giga occupé : il faut détruire l'objet Filereader quand vous cliquez sur retour pour faire ça
    utilisez s.v.p le JScall avec le script suivant ;

    "var s =...

    Gigatron Today, 03:04 PM Go to last post
    150542

    View Post

    Bonjour,

    je voudrais reprendre une application créée pour une construction EXE, mais compatible pour une construction HTLM5

    il s'agit d'un Browser, http://dchacornac.free.fr/mmf/mmf37.htm

    il...

    150542 Today, 02:42 PM Go to last post
    Gigatron

    View Post

    Bonjour,
    En effet j'ai trouvé le problème ... en fait à chaque fois que vous faites retour, l'extension rajoute un autre Filereader, du coup
    vous en avez autant de fois que vous avez appuyé sur...

    Gigatron Today, 02:02 PM Go to last post
    150542

    Du coup, j'ai repris l'application originale,...

    Du coup, j'ai repris l'application originale, avec plusieurs scènes, et c'est nickel, File Reader est fonctionnel sur les pages prévues pour :) :)
    par contre, le Cache ne fonctionne qu'une fois :( ,...

    150542 Today, 01:52 PM Go to last post
    Jonathan

    That's pretty amazing Sergio, I would be really...

    That's pretty amazing Sergio, I would be really intersted about how you achieve that!
    Did you use shaders to change the ambiance color?

    Jonathan Today, 07:30 AM Go to last post
    150542

    View Post

    Génial :) :)

    ça marche, merci :)

    Dany

    150542 Today, 06:20 AM Go to last post
    Zinume

    Wow!! Your example Sergio is amazing! I need to...

    Wow!! Your example Sergio is amazing! I need to test it xD.
    Thank you a lot for your words guys, now I can imagine how to do it.

    Zinume Today, 01:01 AM Go to last post
    punchbird

    Hey I figured it out. If anyone is interested,...

    Hey I figured it out.

    If anyone is interested, the example was using the original method in the engine, which was to set the Blitter object's animation to one corresponding with each colour you...

    punchbird Today, 12:20 AM Go to last post
    Gigatron

    Hi , no sleep needed for human ; I will share...

    Hi , no sleep needed for human ;

    I will share another webgl canvas demo with you ;
    I know how coding is hard but when you reach the goal ... you make a demo :)
    ...

    Gigatron Yesterday, 11:52 PM Go to last post
    Linky

    Amazing! :D Thanks for all the detection to...

    Amazing! :D

    Thanks for all the detection to the engine over the years :)

    Linky Yesterday, 09:56 PM Go to last post
  • Roving in the Dark - Hitting Steam August 3rd

    We at Clickteam are super proud to help support Hayo van Reek with his first Steam release, "Roving in The Dark", We thought you might enjoy for #screenshotsaturday a look at the pre-release trailer! Hayo would love your comments!

    More info on our coming soon page https://store.steampowered.com/app/9...g_in_the_Dark/



    Roving in the Dark is a cave exploration platformer set in 1996. You play as a bearded caver (known as "Local Spelunker") who is tasked with rescuing ill-equipped treasure-seekers while finding treasure, hidden there by a medieval thief, for the local museum.

    Play as the famous bearded caver who had all his equipment taken! Making it difficult to help ill- equipped treasure-seekers while searching for the actual treasure for the local museum. Help Spelunker from the cave system itself, as the real challenge is the hazards found in the cave. Avoid slipping and falling into holes, getting hit by stones, getting super cooled, running out of batteries or being pushed by in by foreign cavers. Since you lost most of your climbing gear, navigating the caves will be quite a challenge. In the beginning you have to make due with just running, jumping and climbing up and down narrow passages. On your way you will find bits of your gear, opening up new areas. The game consists of 4 cave systems to explore, an over-world and several smaller locations like towns and lone houses.

    Roving in the Dark is heavily influenced by the limitations of 8-bit era games, with tiny pixel art graphics, a low colour palette and a low resolution. It does not have music in game, but 8-bit ambient sounds instead.

    Features

    • Four cave regions to explore
    • Light metroidvania styled game play
    • Old school 8-bit pixel style
    • Challenging gameplay
    This article was originally published in forum thread: Roving in the Dark - Hitting Steam August 3rd started by Kisguri View original post