I often use fusion's editor to quickly scribble and test ideas, and it's surprisingly useful for that purpose.
After seeing Volnaiskra's gif, I'm inspired. I assume the method uses photoshop's png...
I am running into something odd, and can't seem to understand the logic
When I have an event
it will NOT play the sound unless I disable the group under the "continuegame" timer...
I don't know if this affects anything, but Fusion seems to set the bookmarks hotkeys too many times. When freshly reset to factory settings, they all have two identical entries, like this:
They made some deep changes in their code, so the object needs to be partially re-done (75%)Fernando Yesterday, 08:04 PM
Thank you so much.
7.39 sdk solved my problem. i used before 7.43 that doesnt work.
There are issues, you can see on photo. is that problem ? i dont know about that. i just want to ask...
Movesafely always checks movements as "steps", so if you are moving an object at the speed of 10 pixels per second, you can define if MS2 will check all 10 pixels within that distance, or you can...elvisish Yesterday, 06:47 PM
But this is the way I expected it to work, and it would be nice to have the option to use have child events work this way *as well* as the way they currently do. I currently have no use for child...elvisish Yesterday, 06:33 PM