• Recent Forum Posts

    Enrico

    Activex no longer work?

    Does anyone know why no activex works for me in Windows 10? Entering a condition, action or expression always gives "unknown".

    Enrico Today, 02:36 PM Go to last post
    defisym

    Application freeze when switching to fullscreen via ultimate fullscreen

    Hi all.
    If I switch to fullscreen via ultimate fullscreen object(https://community.clickteam.com/threads/65280-Ultimate-Fullscreen), application has a certain probability to freeze with a tear...

    defisym Today, 02:36 PM Go to last post
    fredetmumu

    mfa please

    mfa please

    fredetmumu Today, 02:06 PM Go to last post
    elvisish

    Hehe, not sure if Progject was agreeing with me...

    Hehe, not sure if Progject was agreeing with me or not, but anyone who knows me knows I'm a big Volnaiskra fan! VolCam came about after I asked if there was a capable Fusion extension for smooth...

    elvisish Today, 10:11 AM Go to last post
    AND

    I was using CrossOver for several weeks and it...

    I was using CrossOver for several weeks and it was working really great - blazingly fast like c4t said. It could be it only crashes when opening and closing lots of projects one after the other -...

    AND Today, 10:03 AM Go to last post
    rainzo

    View Post

    Bonjour,

    J'ai un autre problème maintenant, si je met un obstacle il est possible que (par exemple) le joueur 1 passe l'obstacle sur l'écran 1 mais pas sur l'écran 2 du coup tout le jeu est...

    rainzo Today, 09:49 AM Go to last post
    rainzo

    View Post

    Bonjour,

    J'ai un autre problème maintenant, si je met un obstacle il est possible que (par exemple) le joueur 1 passe l'obstacle sur l'écran 1 mais pas sur l'écran 2 du coup tout le jeu est...

    rainzo Today, 09:25 AM Go to last post
    Yves

    No, it doesn't, not enough information. You need...

    No, it doesn't, not enough information. You need to send me the effect files I asked for if you want me to retry.

    Yves Today, 09:20 AM Go to last post
    defisym

    I have send one of my players a special version...

    I have send one of my players a special version with Phi's debug object, and this is what that object recorded when application crashed, hope it helps to locate the issue.

    1 -1 18:49:34 *** Log...

    defisym Today, 09:09 AM Go to last post
    c4t

    one week into my free trial on Crossover. running...

    one week into my free trial on Crossover. running Big Sur on my macbook pro. I have Fusion developer with the plus dlc and html exporter installed in a win 7 bottle. I really like the idea of not...

    c4t Today, 07:42 AM Go to last post
    Janette5

    On line 65 you spread the value after calling the...

    On line 65 you spread the value after calling the loop - in other words the loop is running before the value is spread and so doesn't work.

    But what fredetmumu said, is that you need a "For Each"...

    Janette5 Today, 07:34 AM Go to last post
    AND

    Hi Cobra...

    Hi Cobra, I tried out CrossOver in the beginning, but now I have a much better experience with Parallels. CrossOver seemed to be working fine at first, but then CTF started randomly crashing out. I...

    AND Today, 06:29 AM Go to last post
  • Match-X Engine - Video Timelapse

    Match-X Engine developed with Fusion 2.5 - No AGBO, arrays nor lists. A self-aware and self-running engine. Core framework developed, ready for additional features, polish and modding.



    Here is a video timelapse of me developing a Match-X engine in Clickteam Fusion 2.5. The challenge was to develop a 'self-aware' and 'self-running' game engine. Developing the core game engine to the point where it basically looks after itself, means I can then crack on developing additional features and polish without having to worry about anything breaking with the core engine.


    Total record time was 5hr 30mins, timelapsed down to 20+ minutes. If you are a Pro Member of the ClickFusion Academy, you will find this same video in the Student Hub with a running commentary from myself.


    I won't be releasing this engine (just yet), as I still want to further develop it. I did this video for two reasons, the first being I have never documented myself actually creating an engine from scratch so it was good to look back on the A to Z.


    The second reason was to give you an insight as to how you can approach game design differently. I wanted to develop a self-aware game engine that used no lists, no arrays and no information holders. The only holders present are variables for fastloops.


    This engine contains two objects, Actives and Multi-Touch (Ultimate Full-screen thrown in for effect). But the entire engine is purely based on Active objects, detectors, ForEach Loops and Fastloops. Mostly ForEach loops. Fastloops are only required for strict, immediate routines.


    The rest of the game runs 'with' the game tick, allowing for object scoping and iteration only when required, and these routines are executed by waiting for the correct game state. Some of the game states can fire other game states, which then communicate with each other until there's nothing left to achieve. Then the user can make the next move.


    Time between user moving a successful swap to making another successful swap is less than a second.


    Total events ended up around 140, minus comments/groups. Tested engine on Mobile and HTML5 and maintains a flawless 60fps.


    ForEach loops are only iterated as and when, and are typically scoped down in the conditions before iteration, unless *all* objects in the type need to be looped.


    I hope you enjoy this video and if you do, please don't forget to check out the ClickFusion Academy where you can support me in my quest to teach people Clickteam Fusion 2.5 inside and out and get you on your way to developing your ideas in no time at all (https://clickfusion.academy) - I also have a dedicated online course website (https://oneclick.training) where you can enrol into specific Clickteam Fusion 2.5 courses!

    Thoughts, comments and suggestions welcome
    This article was originally published in forum thread: Match-X Engine - Video Timelapse started by Danny View original post