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  • Latest Reactor Examples - Check it out!

  1. Update on Upgrade Work


    We had hoped to be using our new forum system by now, however work has been unavoidably delayed due to issues beyond our control.

    Our cloud services provider caused a significant delay of over a week, the consequences of which we are still resolving.

    Unfortunately this has led to a much longer and less smooth transition than we had planned for. Please accept our sincere apologies for this delay.

    We would also like to clarify (as some people had misread the various notices) that this process was always intended to take a little time and never just 2 days.
    We previously gave the 2 dates of February 3rd and 5th as when the forums would go into "No New User Registrations" and "Readonly" modes respectively.


    What happens now? Our existing forums have been reopened!

    We have re-enabled posting new threads and replying to threads so whilst we resolve the lingering issues with the new system, you can post to old/new threads here.
    These posts will not be lost when we make the final move to the new system.

    New user account registrations will remain disabled, as will most Passport functions (you may continue to download your existing registered products).

    Please click here for more detailed information about how service will be affected.
  • Recent Forum Posts

    Jonathan

    Yes I am! Very happy that you enjoy the game,...

    Yes I am! Very happy that you enjoy the game, thank you.
    Hope you'll be able to make a greater Metroidvania on your side, I'll keep an eye on this! :)

    Jonathan Today, 08:37 PM Go to last post
    seep

    Yep, I start to making the map. I used a Global...

    Yep, I start to making the map. I used a Global value for the linear parts, and the strings for optional parts. Also in the begin I save some variables because the player needs finding the map. :)
    ...

    seep Today, 08:24 PM Go to last post
    SHINBAXTER

    the android "smooth resizing" bug can also happen...

    the android "smooth resizing" bug can also happen inside the object aswell, it looks like it has a problem with applying smoothing to certain straight lines

    heres a example , remember it only...

    SHINBAXTER Today, 06:58 PM Go to last post
    mickarrow

    Thank you for the fast reply. I got it to work...

    Thank you for the fast reply. I got it to work now. It was a directory mixup.

    mickarrow Today, 06:24 PM Go to last post
    chrilley

    On the same subject do you guys have a clever...

    On the same subject do you guys have a clever solution for "exact minimap exploration"? For instance, currently my map will render both a 256x256 and 1024x1024 sized areas as 8x8 tiles on the map...

    chrilley Today, 05:21 PM Go to last post
    Fernando

    Not sure why this happened but cleaning the...

    Not sure why this happened but cleaning the gradle cache might help.

    Open a command window and execute this line: gradlew cleanBuildCache

    and try to build again

    Fernando Today, 03:47 PM Go to last post
    MuddyMole

    Or don't use ForEach loops at all. They're great,...

    Or don't use ForEach loops at all. They're great, and much faster than comparing a spread id value against a loop index (which you will see a lot in old examples), but they're quite often used to do...

    MuddyMole Today, 12:46 PM Go to last post
    NaitorStudios

    Thanks! The characters one is important, at the...

    Thanks! The characters one is important, at the very least on Windows, I've seen people unable to put their company name because of this...



    Hmm I'm not sure, this is a mfa that I was working...

    NaitorStudios Today, 12:34 PM Go to last post
    Kritter

    Thanks, i'll give it a shot!

    Thanks, i'll give it a shot!

    Kritter Today, 11:27 AM Go to last post
    fredetmumu

    try to use 2.5 "for each" it's faster30032

    try to use 2.5 "for each" it's faster30032

    fredetmumu Today, 11:14 AM Go to last post
    Yves

    The old ForEach object is slow, you should...

    The old ForEach object is slow, you should replace it with the built-in ForEach actions/conditions. I attach a modified version (using a global value to store the current bullet's fixed value).

    Yves Today, 10:40 AM Go to last post
    Kritter

    360 Degree Shooting with perfect collision = slowdown

    I found an old example of 360 degree shooting on this forum and I've been using it to make a twin-stick shooter. It's been working great until I tried to increase the amount of bullets on screen at a...

    Kritter Today, 10:07 AM Go to last post
  • Latest Reactor Examples - Check it out!

    by
    Kisguri
    • View Profile
    • View Forum Posts
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    Published on 11th July 2019 05:59 PM
    Clickteam's Patreon service "The Reactor" has been turning out great examples at a wonderful pace, check out some of the latest ones below!

    Get furious and drive fast with this latest Firefly and Fusion example! https://www.patreon.com/posts/fast-fusion-now-26765285



    In Royal Fusion Battle learn how to do multiplayer games using Lacewing in this awesome pseudo 3d shooter! https://www.patreon.com/posts/lacewing-example-27755678



    Learn to manipulate time and speed in your next game using the FireHot Example. https://www.patreon.com/posts/firehot-2d-3d-27358735



    Build your own arcade styled racer in under 40 events of code. This easy to learn code will get you on the way to making your own Enduro, Outrun or Space harrier styled game! https://www.patreon.com/posts/pseudo-3d-racer-28119620



    Learn how to build your own physics based game. Build bridges across varying terrain and test to see if it can hold the weight of your incoming train. Comes with both 2D and 3D examples. https://www.patreon.com/posts/28305101



    All of these are free for Reactor members at the 15.00 (Clicker) or higher tier. You also get access and support in our exclusive Reactor Discord and a shiny new badge here on community.Clickteam.com. Join today! https://www.patreon.com/Clickteam

    Next up is a circular 2d platforming example "Circle Quirk"

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