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  • Latest Reactor Examples - Check it out!

  1. Check out the new @mentions and Tagging Feature!
    We're testing a feature out on the forums, user @mentions (Twitter style). You can also tag users on a post/thread at the top of each page.
    Please have a play and PM Simon or post here if you experience any issues.
  • Recent Forum Posts

    PandaExplosion

    Sent you a PM

    Sent you a PM

    PandaExplosion Today, 12:10 AM Go to last post
    chrilley

    Fastloops are great for this stuff. I've put in a...

    Fastloops are great for this stuff. I've put in a basic movement for you. It moves the player by the X/Y Adjust values, you've setup, at a one-by-one pixel rate(within a fastloop so it's just as fast...

    chrilley Yesterday, 11:03 PM Go to last post
    SirEatAlot

    Well, it seems to be working again, tried at my...

    Well, it seems to be working again, tried at my home computer which failed yesterday and now it works! Perhaps there was something wrong with the exe or the bitmaps? Oh well, I'll post again if the...

    SirEatAlot Yesterday, 10:10 PM Go to last post
    Outcast

    Ok I have made this simpler. I have an example...

    Ok I have made this simpler. I have an example here with a small square that can be moved either by the controller or the keyboard (wasd keys) and I want it to be able to move freely except over the...

    Outcast Yesterday, 09:25 PM Go to last post
    elvisish

    Good to know! My old build seems okay, but you...

    Good to know! My old build seems okay, but you never know what someone's AV might flag so I'd like to preferably do a new one.

    elvisish Yesterday, 08:20 PM Go to last post
    YesNoYes

    I know that in the days of The Games Factory, you...

    I know that in the days of The Games Factory, you could crash TGF if you tried to perform a divide by zero in an event.

    I would assume nowadays this would be automatically cast to a NaN. Or maybe...

    YesNoYes Yesterday, 07:59 PM Go to last post
    SirEatAlot

    I updated the app exe file and installation...

    I updated the app exe file and installation bitmaps and now it works again, at least on my office computer, will try my home computer (which failed before) again soon

    SirEatAlot Yesterday, 06:23 PM Go to last post
    Graystripe2000

    On second thought, since all I have is a test map...

    On second thought, since all I have is a test map in terms of levels, maybe I should save playtesting until later.

    Graystripe2000 Yesterday, 06:06 PM Go to last post
    aniceguy

    Need a way to check .net core version installed and offer to install it if it isn't

    Hi all,

    Is there a way to check what version of .net core is installed? And if it isn't, a way to offer to install it?

    How would you do this if there is a way?

    Thank you in advance for any...

    aniceguy Yesterday, 04:59 PM Go to last post
    fredetmumu

    sorry, i don't understand what you want... why is...

    sorry, i don't understand what you want... why is there "detectors" for the counter?

    fredetmumu Yesterday, 04:56 PM Go to last post
    Outcast

    Ah no, I just want the collision to work properly...

    Ah no, I just want the collision to work properly with the "counter" object. It is supposed to be a counter that you can move around and the collision should work properly no matter the arrangement...

    Outcast Yesterday, 04:06 PM Go to last post
    fredetmumu

    i dont undestand very well what you want, moving...

    i dont undestand very well what you want, moving in a isometric map? because your character dont move isometricaly...

    fredetmumu Yesterday, 03:47 PM Go to last post
  • Latest Reactor Examples - Check it out!

    by
    Kisguri
    • View Profile
    • View Forum Posts
    • View Articles
    Published on 11th July 2019 06:59 PM
    Clickteam's Patreon service "The Reactor" has been turning out great examples at a wonderful pace, check out some of the latest ones below!

    Get furious and drive fast with this latest Firefly and Fusion example! https://www.patreon.com/posts/fast-fusion-now-26765285



    In Royal Fusion Battle learn how to do multiplayer games using Lacewing in this awesome pseudo 3d shooter! https://www.patreon.com/posts/lacewing-example-27755678



    Learn to manipulate time and speed in your next game using the FireHot Example. https://www.patreon.com/posts/firehot-2d-3d-27358735



    Build your own arcade styled racer in under 40 events of code. This easy to learn code will get you on the way to making your own Enduro, Outrun or Space harrier styled game! https://www.patreon.com/posts/pseudo-3d-racer-28119620



    Learn how to build your own physics based game. Build bridges across varying terrain and test to see if it can hold the weight of your incoming train. Comes with both 2D and 3D examples. https://www.patreon.com/posts/28305101



    All of these are free for Reactor members at the 15.00 (Clicker) or higher tier. You also get access and support in our exclusive Reactor Discord and a shiny new badge here on community.Clickteam.com. Join today! https://www.patreon.com/Clickteam

    Next up is a circular 2d platforming example "Circle Quirk"

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