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  • Latest Reactor Examples - Check it out!

  1. Check out the new @mentions and Tagging Feature!
    We're testing a feature out on the forums, user @mentions (Twitter style). You can also tag users on a post/thread at the top of each page.
    Please have a play and PM Simon or post here if you experience any issues.
  • Recent Forum Posts

    Cobra

    Well, it looks like I've come across something...

    Well, it looks like I've come across something promising. There is an app called App Wrapper 4 that sounds like it can sign and sandbox already compiled apps. So I'll be sure to report back here once...

    Cobra Today, 12:47 PM Go to last post
    marbenx

    Not sure if there's any technical reason for it...

    Not sure if there's any technical reason for it *but* if you're looking for a workaround, you could call a fast loop using a string from an expression, and have that fast loop activate/deactivate...

    marbenx Today, 12:43 PM Go to last post
    stiggits

    Just did a quick test, and its the other way...

    Just did a quick test, and its the other way around, the loop takes priority and runs to its end stopping all other frame events and refreshing
    until it has ended, I tried to move an active around...

    stiggits Today, 05:02 AM Go to last post
    nivram

    You should be safe rebuilding with the latest...

    You should be safe rebuilding with the latest version of Fusion

    Marv

    nivram Today, 12:40 AM Go to last post
    elvisish

    How are the virus definitions lately? My old...

    How are the virus definitions lately? My old build is still based on last year's June build or earlier, not sure if it's safe to re-build yet?

    elvisish Yesterday, 07:03 PM Go to last post
    PandaExplosion

    Correct video link: ...

    Correct video link:

    https://www.youtube.com/watch?v=P9goZxwTwX0&feature=youtu.be

    PandaExplosion Yesterday, 05:51 PM Go to last post
    haoujey

    Hi, If m'y memory is good, fastloop must run in...

    Hi,
    If m'y memory is good, fastloop must run in one screen refresh (if your app runs at 60i/s your fastloop have approximately 16 ms to run). If takes too long it will be killed. So trying to slow...

    haoujey Yesterday, 12:54 PM Go to last post
    stiggits

    Controlling data output speed from fast loop

    Hi,

    Anyone have any good tricks for varying the speed of fast loops ?,

    I have been trying for the last couple of days with different
    methods,
    on each frame actions are too slow, so it has to...

    stiggits Yesterday, 11:35 AM Go to last post
    punchbird

    Question for Clickteam team RE event groups

    Hello

    Just wondering if anyone (seemed like a good question for the devs) knows if there is any show-stopping technical reason why event groups can only be activated by choosing their name in the...

    punchbird Yesterday, 05:24 AM Go to last post
    Lightning

    Thank you Phi, very useful info and clearly...

    Thank you Phi, very useful info and clearly explained. I have definitely learned something new today. Thanks once again! :)

    Lightning Yesterday, 05:09 AM Go to last post
    aenever

    Bubble Bobble: Bubble Air Flow

    I've done some basics, yet I can't figure out how to get the bubbles moving more realistically. The original game used (hidden) air flow direction detectors. If any one wants to mess around with what...

    aenever Yesterday, 04:03 AM Go to last post
    Phi

    It's Str$(number), not String$(number)....

    It's Str$(number), not String$(number).
    String$() reads the displayed alterable string from a String Object.
    You can nest expressions, but for something like String$("String Object Name"), there's...

    Phi Yesterday, 03:49 AM Go to last post
  • Latest Reactor Examples - Check it out!

    by
    Kisguri
    • View Profile
    • View Forum Posts
    • View Articles
    Published on 11th July 2019 06:59 PM
    Clickteam's Patreon service "The Reactor" has been turning out great examples at a wonderful pace, check out some of the latest ones below!

    Get furious and drive fast with this latest Firefly and Fusion example! https://www.patreon.com/posts/fast-fusion-now-26765285



    In Royal Fusion Battle learn how to do multiplayer games using Lacewing in this awesome pseudo 3d shooter! https://www.patreon.com/posts/lacewing-example-27755678



    Learn to manipulate time and speed in your next game using the FireHot Example. https://www.patreon.com/posts/firehot-2d-3d-27358735



    Build your own arcade styled racer in under 40 events of code. This easy to learn code will get you on the way to making your own Enduro, Outrun or Space harrier styled game! https://www.patreon.com/posts/pseudo-3d-racer-28119620



    Learn how to build your own physics based game. Build bridges across varying terrain and test to see if it can hold the weight of your incoming train. Comes with both 2D and 3D examples. https://www.patreon.com/posts/28305101



    All of these are free for Reactor members at the 15.00 (Clicker) or higher tier. You also get access and support in our exclusive Reactor Discord and a shiny new badge here on community.Clickteam.com. Join today! https://www.patreon.com/Clickteam

    Next up is a circular 2d platforming example "Circle Quirk"

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