Hello,
I seem to encountered a bug with the latest build of Fusion 2.5+
When you have a fade in on your frame and then have an event with the start of frame condition that will split a string...
For years I have been having constant problems with physics and collisions in my game.
I have finally managed to track some of them down at least when and how they appear.
Question: I there a way...
Hello guys,
Here's an example of an issue i can't fix, using Move Safely 2 object.
I want to use the same engine for all characters, but when when one of the characters jump, the others will fall...
So, it's the IronSource object working on Clickteam? Because I tried using it, and everytime I use it, it gaves me an error. Even in the examples given by ironsource doesn't work. Is there something...
ManuelGenaro01 Today, 06:00 PMThe "pick object closest to another object" will already specify that. You can find it when doing conditions under object->"pick or count"->Pick closest "object" from another...
If you have multiple...
You'll want to have some way of identifying and saving the specific instance of the nearest enemy when the missile is created. Qualifiers will scope all enemies of that class, you want one specific...
Pixelthief Today, 02:26 PMSo in cuphead there's a weapon called the chaser that follows the nearest enemy. I kinda want to recreate that for a game but I want it to target the active that it's nearest to. Tried doing it with...
Memez Today, 01:58 PMI assume it's this part. Probably the mechanics as well as the effect:
https://bit.ly/40sxvxD
I'm not aware of any such documentation beyond...
I'm not aware of any such documentation beyond what is in the manual, so someone may have to make it themselves.
Joshtek Today, 08:40 PMThose who want a really detailed understanding of how the animation works can look...