I would like to load an image on the screen and cut it into tiles of 16*16 or 32*32 automatically and save the different images in a directory. I pretty much know how to do it but I can't find the...rurkryber Yesterday, 08:13 PM
Thanks for the info :)PaulFoster Yesterday, 12:38 PM
There is many ways to do it. Depends on how difficult and or precise you need it?
I.E. Background enemy moves forward towards you or away from you. So you need the bullet to match the enemy...
I've found Yves explanation a while back quite enlightening, and I quote:
"Note that most of those false positives are due to their heuristic engines, that detect viruses before they are known and...
Thank you!PaulFoster 4th June 2023, 05:16 PM
Clickteam have fight against false positive since 2020.
1. uncheck compressed runtime (removed in modern builds)
2. check unpacked exe, which will put dlls in sub folder and won't extract them in...
Updated example from this thread, special thanks to BartekB and SergioAndre :)
I just did a test windows .exe export of a game I'm working on but when I tried to run it, I got virus warning errors
from my antivirus software (defender).
So I got total virus...
Also we could doing in reverse, since there's a enemy a background shooting projectiles and scaling up.
Is anybody have example of how to support "animated tiles" I made in my tileset some animated tiles and they are static in fusion.
All example I found are outdated and I just don't understand how...
I've tried to search on YouTube and this forum. I want to make sure if the player clicks on the frame the projectile will shoot from the first person and scaling down like this I drew.
Would it be possible for a feature to be added in...
Would it be possible for a feature to be added in the Frame Editor when a graphic file is imported (via drag and drop), that it has an option to also import the file name for the object? Maybe an...piscesdreams Yesterday, 11:14 PM