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  • 90% OFF All Fusion 2.5 Courses - Time Limited

  • Recent Forum Posts

    SirEatAlot

    strange physics collision bugs

    For years I have been having constant problems with physics and collisions in my game.
    I have finally managed to track some of them down at least when and how they appear.

    Question: I there a way...

    SirEatAlot Today, 08:02 PM Go to last post
    Memez

    thanks again

    thanks again

    Memez Today, 07:05 PM Go to last post
    Dobermann

    [Fixed]Need help to fix a "Move Safely 2" platform scoping issue

    Hello guys,

    Here's an example of an issue i can't fix, using Move Safely 2 object.
    I want to use the same engine for all characters, but when when one of the characters jump, the others will fall...

    Dobermann Today, 06:16 PM Go to last post
    ManuelGenaro01

    IronSource object not working

    So, it's the IronSource object working on Clickteam? Because I tried using it, and everytime I use it, it gaves me an error. Even in the examples given by ironsource doesn't work. Is there something...

    ManuelGenaro01 Today, 06:00 PM Go to last post
    Pixelthief

    The "pick object closest to another object" will...

    The "pick object closest to another object" will already specify that. You can find it when doing conditions under object->"pick or count"->Pick closest "object" from another...
    If you have multiple...

    Pixelthief Today, 05:26 PM Go to last post
    fredetmumu

    try this 32469

    try this

    32469

    fredetmumu Today, 05:26 PM Go to last post
    Memez

    thanks

    thanks for answering but can i use this with multiple different actives, for example the missile will go towards active 2 if closer than active 1?

    Memez Today, 03:08 PM Go to last post
    Pixelthief

    You'll want to have some way of identifying and...

    You'll want to have some way of identifying and saving the specific instance of the nearest enemy when the missile is created. Qualifiers will scope all enemies of that class, you want one specific...

    Pixelthief Today, 02:26 PM Go to last post
    Memez

    How Do I Recreate The Chaser From Cuphead?

    So in cuphead there's a weapon called the chaser that follows the nearest enemy. I kinda want to recreate that for a game but I want it to target the active that it's nearest to. Tried doing it with...

    Memez Today, 01:58 PM Go to last post
    Volnaiskra

    I assume it's this part. Probably the mechanics...

    I assume it's this part. Probably the mechanics as well as the effect:

    https://bit.ly/40sxvxD

    Volnaiskra Yesterday, 10:45 PM Go to last post
    Fernando

    This was specific for the example and keep the...

    This was specific for the example and keep the application always on to scan, but is not a request from the library

    =======================

    i guess you saw new example V3

    Fernando Yesterday, 06:16 PM Go to last post
    Fernando

    can you please check if this happens with the...

    can you please check if this happens with the same scenario but keeping the scale to 1

    Fernando Yesterday, 06:12 PM Go to last post
  • 90% OFF All Fusion 2.5 Courses - Time Limited

    by
    Danny
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    Published on 23rd December 2020 09:56 AM
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