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  • 90% OFF All Fusion 2.5 Courses - Time Limited

  • Recent Forum Posts

    tobydavis

    My best guess is that the reason for the 2...

    My best guess is that the reason for the 2 different version numbers are due to the fact that Mac apps now contain both Intel and M1 code. High Sierra (10.13) is the minimum requirement for Intel...

    tobydavis Today, 01:32 AM Go to last post
    Finni_roverfield

    player can only shoot a few times before not being able to shoot at all glitch.

    Guten tag, its me again.

    I know ive come here alot to ask how to fix certain glitches but this one has seriously puzzled me, I have set up code for Shooting however it only allows the player to...

    Finni_roverfield Today, 01:19 AM Go to last post
    fnkycoldmadeanr

    Don't use bounce with physics use Stop on both...

    Don't use bounce with physics use Stop on both objects
    For drag & drop in Physics use Physics static movement

    fnkycoldmadeanr Today, 01:18 AM Go to last post
    Joshtek

    I'm not aware of any such documentation beyond...

    I'm not aware of any such documentation beyond what is in the manual, so someone may have to make it themselves.

    Those who want a really detailed understanding of how the animation works can look...

    Joshtek Yesterday, 08:40 PM Go to last post
    Decal

    Bug report: Crash when using tokenizer - Start of frame - Fade in

    Hello,

    I seem to encountered a bug with the latest build of Fusion 2.5+

    When you have a fade in on your frame and then have an event with the start of frame condition that will split a string...

    Decal Yesterday, 08:20 PM Go to last post
    SirEatAlot

    strange physics collision bugs

    For years I have been having constant problems with physics and collisions in my game.
    I have finally managed to track some of them down at least when and how they appear.

    Question: Is there a...

    SirEatAlot Yesterday, 08:02 PM Go to last post
    Memez

    thanks again

    thanks again

    Memez Yesterday, 07:05 PM Go to last post
    Dobermann

    [Fixed]Need help to fix a "Move Safely 2" platform scoping issue

    Hello guys,

    Here's an example of an issue i can't fix, using Move Safely 2 object.
    I want to use the same engine for all characters, but when when one of the characters jump, the others will fall...

    Dobermann Yesterday, 06:16 PM Go to last post
    ManuelGenaro01

    IronSource object not working

    So, it's the IronSource object working on Clickteam? Because I tried using it, and everytime I use it, it gaves me an error. Even in the examples given by ironsource doesn't work. Is there something...

    ManuelGenaro01 Yesterday, 06:00 PM Go to last post
    Pixelthief

    The "pick object closest to another object" will...

    The "pick object closest to another object" will already specify that. You can find it when doing conditions under object->"pick or count"->Pick closest "object" from another...
    If you have multiple...

    Pixelthief Yesterday, 05:26 PM Go to last post
    fredetmumu

    try this 32469

    try this

    32469

    fredetmumu Yesterday, 05:26 PM Go to last post
    Memez

    thanks

    thanks for answering but can i use this with multiple different actives, for example the missile will go towards active 2 if closer than active 1?

    Memez Yesterday, 03:08 PM Go to last post
  • 90% OFF All Fusion 2.5 Courses - Time Limited

    by
    Danny
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    Published on 23rd December 2020 09:56 AM
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