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  • 90% OFF All Fusion 2.5 Courses - Time Limited

  1. Clickteam Online Service Upgrades

    Important Downtime Announcement February 2021

    We have some exciting changes and server upgrades coming in the next months, which kick off with a brand new Clickteam Forum and Passport System!
    Please read this important announcement to minimise any disruption this process will cause whilst we carry out the work.

    The Community Forum and Clickteam Passport will be placed in read-only mode to allow us to perform the upgrade process.
    This is taking longer than originally anticipated, please bear with us whilst we complete the work.

    Please click here for more detailed information about how service will be affected.
  2. Update on Upgrade Work


    We had hoped to be using our new forum system by now, however work has been unavoidably delayed due to issues beyond our control.

    Our cloud services provider caused a significant delay of over a week, the consequences of which we are still resolving.

    Unfortunately this has led to a much longer and less smooth transition than we had planned for. Please accept our sincere apologies for this delay.

    We would also like to clarify (as some people had misread the various notices) that this process was always intended to take a little time and never just 2 days.
    We previously gave the 2 dates of February 3rd and 5th as when the forums would go into "No New User Registrations" and "Readonly" modes respectively.


    What happens now? Our existing forums have been reopened!

    We have re-enabled posting new threads and replying to threads so whilst we resolve the lingering issues with the new system, you can post to old/new threads here.
    These posts will not be lost when we make the final move to the new system.

    New user account registrations will remain disabled, as will most Passport functions (you may continue to download your existing registered products).

    Please click here for more detailed information about how service will be affected.
  • Recent Forum Posts

    fredetmumu

    this one save with ini (frame 1) and arrays...

    this one save with ini (frame 1) and arrays (frame 2)
    i dont know why but the first load with array is a little slow on my computeur29975

    fredetmumu Yesterday, 10:07 PM Go to last post
    fredetmumu

    values , strings and flags : save / load (10...

    values , strings and flags : save / load (10 first but you can change)29974

    fredetmumu Yesterday, 06:32 PM Go to last post
    fredetmumu

    this load an save system is great, i think you...

    this load an save system is great, i think you can easily add flags save

    fredetmumu Yesterday, 05:51 PM Go to last post
    fredetmumu

    i am making a mfa for you for saving all valus...

    i am making a mfa for you for saving all valus and flags

    fredetmumu Yesterday, 05:48 PM Go to last post
    Musta

    Oh thanks, I understand now. Thankfully I'm...

    Oh thanks, I understand now. Thankfully I'm earlier enough that adding qualifiers one by one isn't a huge deal; actually all of my enemies already have the Enemy qualifier.

    Side note, I'm...

    Musta Yesterday, 05:29 PM Go to last post
    ravilr

    Sure, Animation also needs more directions :)

    Sure, Animation also needs more directions :)

    ravilr Yesterday, 04:31 PM Go to last post
    fredetmumu

    Volnaiskra explain this here: ...

    Volnaiskra explain this here:
    https://community.clickteam.com/threads/108238-Build-293-1-Release-version/page17

    fredetmumu Yesterday, 04:31 PM Go to last post
    Musta

    Okay so, let's say we have multiple enemies all...

    Okay so, let's say we have multiple enemies all across the game, all of them have an Enemy qualifier. Flag 5 for every Enemy object is "enemy is dead", so upon death flag turns on.

    Player...

    Musta Yesterday, 04:01 PM Go to last post
    mig3

    I got it : In the expression editor Get the...

    I got it : In the expression editor Get the value XY of the array then ----> ValueAtXY("Array",1,Loopindex("addup")+1))=0

    mig3 Yesterday, 03:01 PM Go to last post
    mig3

    Thanks very much! these informations are very...

    Thanks very much! these informations are very valuable. How do you exactly input -- if value loopindex,Y =0--- I do not manage to get it.

    mig3 Yesterday, 02:30 PM Go to last post
    SevenSails

    I don't see how it is ridiculous if someone solve...

    I don't see how it is ridiculous if someone solve an user need and charges for it. If that's the case, the whole store of a big-game-engine-that-should-not-be-named is ridiculous as many of the...

    SevenSails Yesterday, 02:30 PM Go to last post
    conceptgame

    If you want to keep track of the whole context...

    If you want to keep track of the whole context (interaction with NPCS, collected objects, skills, ...), I would suggest you anyway to have a global container. For Cardinal RPG, I used simply a global...

    conceptgame Yesterday, 07:56 AM Go to last post
  • 90% OFF All Fusion 2.5 Courses - Time Limited

    by
    Danny
    • View Profile
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    Published on 23rd December 2020 10:56 AM
    https://oneclick.training


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