Guten tag, its me again.
I know ive come here alot to ask how to fix certain glitches but this one has seriously puzzled me, I have set up code for Shooting however it only allows the player to...
Don't use bounce with physics use Stop on both objects
For drag & drop in Physics use Physics static movement
I'm not aware of any such documentation beyond what is in the manual, so someone may have to make it themselves.
Those who want a really detailed understanding of how the animation works can look...
Hello,
I seem to encountered a bug with the latest build of Fusion 2.5+
When you have a fade in on your frame and then have an event with the start of frame condition that will split a string...
For years I have been having constant problems with physics and collisions in my game.
I have finally managed to track some of them down at least when and how they appear.
Question: Is there a...
Hello guys,
Here's an example of an issue i can't fix, using Move Safely 2 object.
I want to use the same engine for all characters, but when when one of the characters jump, the others will fall...
So, it's the IronSource object working on Clickteam? Because I tried using it, and everytime I use it, it gaves me an error. Even in the examples given by ironsource doesn't work. Is there something...
ManuelGenaro01 Yesterday, 06:00 PMThe "pick object closest to another object" will already specify that. You can find it when doing conditions under object->"pick or count"->Pick closest "object" from another...
If you have multiple...
My best guess is that the reason for the 2...
My best guess is that the reason for the 2 different version numbers are due to the fact that Mac apps now contain both Intel and M1 code. High Sierra (10.13) is the minimum requirement for Intel...
tobydavis Today, 01:32 AM