Awesome! Thanks for the help, after some fine tuning I'd say it looks nearly spot on!
32503
So if I understand correctly to use mfd 2.5 correctly for it is better to have jdk
thanks for the help
check this link
https://www.digitalocean.com/community/tutorials/difference-jdk-vs-jre-vs-jvm
I am in the end stages of the development of a game that usually just took 1-2 seconds to load when working on it during runtime. However after adding a lot of bunch of big sprites at the end here...
Outcast Today, 01:04 PMFrom what I can see, there are 2 types of strings. About 6 thick, bright ones, and 10-15 or so thin, dark ones. When he flashes, some bright orangish lines also appear near the strings, but they are...
Volnaiskra Today, 06:07 AMhttps://youtu.be/FFPTF8tW92M?t=15
I'm attempting to code Spamton NEO's idle animation. I've got everything down except for his strings. All I know is that they extend quite far above the screen,...
Something must be not correctly updated, I have the same specs as you have there and I don't have that problem.
1.- reapply the update.
2.- create an iOS final mode project from an empty mfa. ...
Hello, since the bug box isn't working I'm posting here. When "Resize display to fill window size" is enabled, display size isn't scaled correctly even when the resolution is suitable for integer...
PkR Yesterday, 01:25 PMYou could make trigger points, top, middle, bottom, that the player passes through. That trigger stages the next group of objects. If they trigger the wrong group, it will essentially set them in a...
KevinSmith Yesterday, 01:04 AMBonjour,
Le serveur Bluewing à l'adresse http://shadsoft.fr sera indisponible du 31/03/2023 au 05/04/2023 inclus.
Bonne fin de journée! https://bugs.clickteam.com/images/smilies/smiley.png
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If it's an active object you can use "Animation >...
If it's an active object you can use "Animation > Load Frame" to load an external image into a frame during runtime
marbenx Today, 06:44 PMNB: If there's multiple frames you need to load, the 'empty' active object needs...