Awesome! Thanks for the help, after some fine tuning I'd say it looks nearly spot on!
So if I understand correctly to use mfd 2.5 correctly for it is better to have jdk
thanks for the help
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I am in the end stages of the development of a game that usually just took 1-2 seconds to load when working on it during runtime. However after adding a lot of bunch of big sprites at the end here...Outcast Today, 01:04 PM
From what I can see, there are 2 types of strings. About 6 thick, bright ones, and 10-15 or so thin, dark ones. When he flashes, some bright orangish lines also appear near the strings, but they are...Volnaiskra Today, 06:07 AM
I'm attempting to code Spamton NEO's idle animation. I've got everything down except for his strings. All I know is that they extend quite far above the screen,...
Something must be not correctly updated, I have the same specs as you have there and I don't have that problem.
1.- reapply the update.
2.- create an iOS final mode project from an empty mfa. ...
Hello, since the bug box isn't working I'm posting here. When "Resize display to fill window size" is enabled, display size isn't scaled correctly even when the resolution is suitable for integer...PkR Yesterday, 01:25 PM
You could make trigger points, top, middle, bottom, that the player passes through. That trigger stages the next group of objects. If they trigger the wrong group, it will essentially set them in a...KevinSmith Yesterday, 01:04 AM
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Bonne fin de journée! https://bugs.clickteam.com/images/smilies/smiley.png
If it's an active object you can use "Animation >...
If it's an active object you can use "Animation > Load Frame" to load an external image into a frame during runtimemarbenx Today, 06:44 PM
NB: If there's multiple frames you need to load, the 'empty' active object needs...