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  1. Check out the new @mentions and Tagging Feature!
    We're testing a feature out on the forums, user @mentions (Twitter style). You can also tag users on a post/thread at the top of each page.
    Please have a play and PM Simon or post here if you experience any issues.
  • Recent Forum Posts

    Perry

    will it support the new ads that they have. ...

    will it support the new ads that they have. forgot the name of it

    Perry Today, 01:03 AM Go to last post
    YesNoYes

    Retrieve Fixed Value in the active object...

    Retrieve Fixed Value in the active object expressions

    YesNoYes Today, 12:37 AM Go to last post
    fredetmumu

    i don't know the englaish name but it seems like...

    i don't know the englaish name but it seems like "fix value" (the last line when you choose the obect)

    fredetmumu Yesterday, 08:25 PM Go to last post
    fredetmumu

    if you delete line "choose one" fusion will...

    if you delete line "choose one" fusion will choose the last object in collision then it will not swap between overlaped object

    fredetmumu Yesterday, 08:23 PM Go to last post
    elvisish

    It's weird how Fusion has a failsafe for this,...

    It's weird how Fusion has a failsafe for this, but Unity doesn't, I wonder what Fusion's doing that Unity won't?

    elvisish Yesterday, 06:30 PM Go to last post
    Outcast

    Getting an objects unique ID value?

    I know there is a method to get the unique number ID that every objects are assigned on creation, but I forgot how to do it, do anyone know?

    Outcast Yesterday, 06:22 PM Go to last post
    Outcast

    Yes but what would be the best method to do this?...

    Yes but what would be the best method to do this? I do have an unique ID in every object, but how to pick the one with the lowest ID for example? My thinking is a fastloop, but is there a better less...

    Outcast Yesterday, 05:51 PM Go to last post
    Outcast

    This works with this specific arrangement, but I...

    This works with this specific arrangement, but I must have been a bit unclear with what I am after. I was just arranging the counters this way as an example. The goal is to be able to arrange them in...

    Outcast Yesterday, 05:49 PM Go to last post
    haoujey

    Hi Kisguri, I published a onesignal extension 10...

    Hi Kisguri, I published a onesignal extension 10 days ago and it's still waiting for validation. Is there a problem with the extension ?

    Thanks ��
    haoujey

    haoujey Yesterday, 04:22 PM Go to last post
    GazonX

    Thank you.

    Thank you.

    GazonX Yesterday, 02:28 PM Go to last post
    fredetmumu

    i think it isn't possible to choose the one with...

    i think it isn't possible to choose the one with the most pixel numbers in collision, you have to choose an other characteristic an add it in your condition

    fredetmumu Yesterday, 02:15 PM Go to last post
    fredetmumu

    ok i didn't see very well the first time, excuse...

    ok i didn't see very well the first time, excuse me. why there is "TCCT" on top of blue one?
    29933

    fredetmumu Yesterday, 02:12 PM Go to last post
  • Latest RSS Feed

    90% OFF All Fusion 2.5 Courses - Time Limited 

    by
    Danny
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    Published on 23rd December 2020 10:56 AM
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    https://oneclick.training


    Learn Clickteam Fusion 2.5 with one of our online courses, now with 90% OFF until next week!

    You can pick up a course for literally $10 and get lifetime access!
    Each
    ...
    Read More Read More

    Clickteam World Cup 2020 - Now available for free on "The Reactor" 

    by
    Kisguri
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    Published on 17th September 2020 04:47 PM

    Build your own Football/Soccer game with this new opensource example! Even comes with a player and team editor. Compatible with Firefly and Clickteam ...
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    Learn at Home - OneClick Training 

    by
    Danny
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    Published on 21st March 2020 02:11 PM
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    During these times of uncertainty, we have decided to slash ALL of our prices of our online, home learning courses available at OneClick Training.

    Click here to View Courses - Use Code: TEACHME ...
    Read More Read More

    Simple Tactics and Isometric Engine - Now available on The Reactor 

    by
    Kisguri
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    Published on 26th February 2020 11:44 PM

    Free as part of the Reactor: https://www.patreon.com/posts/simple-tactics-34370317

    Today brings us a new example, one that I am personally excited about. I love tactics style games ...
    Read More Read More

    Game Launcher Creator V2 is here! 

    by
    Danny
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    Published on 10th October 2019 11:42 AM
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    Official Website

    Game Launcher Creator V2 arrives and is better than ever before! This revolutionary desktop software allows you to design and develop your own custom game ...
    Read More Read More

    Latest Reactor Examples - Check it out! 

    by
    Kisguri
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    Published on 11th July 2019 06:59 PM
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    Clickteam's Patreon service "The Reactor" has been turning out great examples at a wonderful pace, check out some of the latest ones below!

    Get furious and drive fast with this latest Firefly and Fusion example! https://www.patreon.com/posts/fast-fusion-now-26765285 ...
    Read More Read More

    Match-X Engine - Video Timelapse 

    by
    Danny
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    Published on 10th July 2019 05:53 PM
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    Match-X Engine developed with Fusion 2.5 - No AGBO, arrays nor lists. A self-aware and self-running engine. Core framework developed, ready for additional features, polish and modding.



    Here is a video timelapse of me developing a Match-X engine in Clickteam Fusion 2.5. The challenge was to ...
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