Fernando it's a bug i think. I checked right now, with simple test on ios, where i set sample pan -80, without any formula, but it doesn't work, sound is reproduced from both headphones. I thought...evi1ove Today, 02:49 PM
I just meant your order of events was wrong - you just need to move the destroy event to the bottom of the list it is in - it was near the top.Janette5 Today, 02:16 PM
I was playing around with this - it's the shape of your character vs the hitbox that is causing the bouncing effect.
If I either exclude the hitbox from the collision event, or change the shape of...