• Recent Forum Posts

    Volnaiskra

    Between the on-screen tutorial and the commented...

    Between the on-screen tutorial and the commented code, it seems relatively well explained to me.

    I would break the movement down into its constituent parts. Ignore the arms and legs, as their...

    Volnaiskra Today, 07:20 AM Go to last post
    Volnaiskra

    I could be wrong, but if I remember correctly, it...

    I could be wrong, but if I remember correctly, it used to be that graphics would need to be uncompressed in VRAM before they could be used, and the ability to use them while still compressed in VRAM...

    Volnaiskra Today, 06:12 AM Go to last post
    danielbeeperarearea

    Clickteam 2.5 295.7 Compression Issue

    In my recent game i've released Oblitus Casa 2.0, the tunnels (very resource intensive) have had fluctuating behavior with the image compression on different types of gpus.

    If it means anything...

    danielbeeperarearea Today, 05:18 AM Go to last post
    cimics

    I figured out F-Secure is doing it. I made an...

    I figured out F-Secure is doing it. I made an exception to the real time scanning and now there is no delay in the application starting up. But this still means I have to make an exception every...

    cimics Yesterday, 07:45 PM Go to last post
    Linky

    Use the File object, test for name of directory,...

    Use the File object, test for name of directory, if condition triggered then it exists, otherwise not...

    Linky Yesterday, 07:00 PM Go to last post
    ButterMun

    Frame Rate-Related Physics Issue

    The Issue:

    When running projects at higher frame rates, the physics engine behaves unpredictably. Objects within the game world start to slow down and behave irregularly. This issue appears to be...

    ButterMun Yesterday, 06:38 PM Go to last post
    The_Owl

    Thanks for the suggestion Volnaiskra, I actually...

    Thanks for the suggestion Volnaiskra, I actually purchased this on your recommendation a few months ago, it's got some great looking ideas in it, I just wished the author explained how to make it all?

    The_Owl Yesterday, 06:04 PM Go to last post
    warlords

    Level Editor With Fixed ID

    I can only read the first line in ini. How can I read a fixed value in ini?

    warlords Yesterday, 04:17 PM Go to last post
    aa2953b4

    Custom game close button action

    How to program a custom action for the game's close button in the menu bar? Currently, I only see the 'disable close button in the menu bar' option in the settings, but I remember doing this years...

    aa2953b4 Yesterday, 04:05 PM Go to last post
    SGL

    View Post

    Bonjour,

    J'ai créé une application. Je souhaiterai que, à son ouverture (en début de scène), l'application vérifie qu'un Répertoire - situé dans la Racine (Exemple : "C:\CONTROL") existe.

    Si ce...

    SGL Yesterday, 03:29 PM Go to last post
    Linky

    HTML5 inconsistencies

    This is actually an old issue I encountered, not only once, but multiple times with different projects, basically they work fine on Windows, Android, and even iOS, but HTML5 they usually break in a...

    Linky Yesterday, 08:55 AM Go to last post
    ButterMun

    Frame Rate-Related Physics Issue

    Hello, I've encountered a significant issue with the physics engine. It appears that at higher frame rates, the behavior becomes erratic and objects start to slow down. It seems as if the timer...

    ButterMun Yesterday, 08:31 AM Go to last post