I could be wrong, but if I remember correctly, it used to be that graphics would need to be uncompressed in VRAM before they could be used, and the ability to use them while still compressed in VRAM...
Volnaiskra Today, 06:12 AMIn my recent game i've released Oblitus Casa 2.0, the tunnels (very resource intensive) have had fluctuating behavior with the image compression on different types of gpus.
If it means anything...
I figured out F-Secure is doing it. I made an exception to the real time scanning and now there is no delay in the application starting up. But this still means I have to make an exception every...
cimics Yesterday, 07:45 PMUse the File object, test for name of directory, if condition triggered then it exists, otherwise not...
Linky Yesterday, 07:00 PMThe Issue:
When running projects at higher frame rates, the physics engine behaves unpredictably. Objects within the game world start to slow down and behave irregularly. This issue appears to be...
Thanks for the suggestion Volnaiskra, I actually purchased this on your recommendation a few months ago, it's got some great looking ideas in it, I just wished the author explained how to make it all?
The_Owl Yesterday, 06:04 PMI can only read the first line in ini. How can I read a fixed value in ini?
warlords Yesterday, 04:17 PMHow to program a custom action for the game's close button in the menu bar? Currently, I only see the 'disable close button in the menu bar' option in the settings, but I remember doing this years...
aa2953b4 Yesterday, 04:05 PMThis is actually an old issue I encountered, not only once, but multiple times with different projects, basically they work fine on Windows, Android, and even iOS, but HTML5 they usually break in a...
Linky Yesterday, 08:55 AMHello, I've encountered a significant issue with the physics engine. It appears that at higher frame rates, the behavior becomes erratic and objects start to slow down. It seems as if the timer...
ButterMun Yesterday, 08:31 AM
Between the on-screen tutorial and the commented...
Between the on-screen tutorial and the commented code, it seems relatively well explained to me.
Volnaiskra Today, 07:20 AMI would break the movement down into its constituent parts. Ignore the arms and legs, as their...