That's true, but for frames that are added after the create event has been made, could there be an way to re-run the option to choose which frames the objects are created?elvisish Today, 10:53 AM
We'll try to release a beta either later today or tomorrow.Yves Today, 09:38 AM
You would still have to manually copy paste the objects if you add new frames after adding the Create action, this will just move the problem to a later date. It should be either entirely manual, or...Yves Today, 09:09 AM
I don't protect a user from their own behaviour - like pressing alt-tab in a middle of a game without first pausing it or finishing the level.
I've only had this issue when the size of my game...
Perhaps a check when you run the application to see if global events is creating any objects that don't exist in all frames, and it can one-time make them if they're missing?elvisish Today, 08:57 AM
I am setting up a "bridge" the crumbles as an active object (Platform movement) crosses.
If the active object "bounces" on the bridge, it crumbles properly. If the player moves across the...