I've made a shader that can be used to remove antialiasing from strings, it's not perfect by any means but it does help with being unable to completely turn off antialiasing on DX11.
Tag me on...
Double-Precision Calculator can handle bigger integers in form of string, it works on most runtimes since it is a Clickteam official extension.
Edit: On extension manager it might not say that...
Replace color is slow and it does replace colors from all objects because it alters the textures of it, hence why you can't undo if you turn two colors the same color.
In modern games this has to be...
Fonts are vector-based, so I don't know if what you want is possible. Even if a font is in a retro block style, the moment you scale it to where a line doesn't perfectly align with the monitor's...
Volnaiskra Today, 01:31 PMI wonder if a feature could be added for a string object that disables that Anti analysing. I'd like to use some Retro pixel fonts in the project but on different sizes, they are all blurred. Simply...
PixelABCD Today, 12:00 PMBut the problem is that I can't use calculations that exceed a certain number? Say for example 999999999 + 999999999 + 999999999
I end up with a negative number
Hi Uro,
I don't have access to Fusion at the moment (it thinks my copy has expired or something), but LB kindly still hosts the help document: http://lb-stuff.com/MMF2/Ini++/
I think you can...
I find using these glyphs really helpful for keeping my code readable, and I've continued to find useful glyphs since posting in 2019. Here's my current list, for anyone interested. They're all...
Volnaiskra Today, 05:00 AMI'm working on a Mega Man engine in Clickteam for the past few weeks. I wanted to add a color palette system using the Replace Color event, and it turned out pretty well. However, I've since been...
Bubbled Today, 02:35 AMFast loop and For Each loop are different things. Both are loops but there's no such thing as 'fastloop for each"...
The code you made will move only the objects touching the other.
But if you...
Hi Clickers,
I have some problem with a fastloop for each to modify the position of some objects. There are a text string group and a background pictures group. When it work with f8, with ctrl+f8,...
stopJoystick & stopJoystickAcc typos in H5 runtime
https://cdn.discordapp.com/attachments/564171167556960316/977582378836975706/CAE29BAF0F8561B578C6D320B6FF7EFA.png
defisym Today, 02:50 PMIn H5 runtime, JoystickControl.js, line 157 & line 259 stopJoystick &...