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  1. Update on Upgrade Work


    We had hoped to be using our new forum system by now, however work has been unavoidably delayed due to issues beyond our control.

    Our cloud services provider caused a significant delay of over a week, the consequences of which we are still resolving.

    Unfortunately this has led to a much longer and less smooth transition than we had planned for. Please accept our sincere apologies for this delay.

    We would also like to clarify (as some people had misread the various notices) that this process was always intended to take a little time and never just 2 days.
    We previously gave the 2 dates of February 3rd and 5th as when the forums would go into "No New User Registrations" and "Readonly" modes respectively.


    What happens now? Our existing forums have been reopened!

    We have re-enabled posting new threads and replying to threads so whilst we resolve the lingering issues with the new system, you can post to old/new threads here.
    These posts will not be lost when we make the final move to the new system.

    New user account registrations will remain disabled, as will most Passport functions (you may continue to download your existing registered products).

    Please click here for more detailed information about how service will be affected.
  • Recent Forum Posts

    YesNoYes

    Personally I would use 2 arrays for a map like...

    Personally I would use 2 arrays for a map like that. One array for the general world map & another for the actual tileset placement. Maybe there's a better extension for the tiles, but the default...

    YesNoYes Today, 06:33 PM Go to last post
    YesNoYes

    I should probably add that I was also quite...

    I should probably add that I was also quite behind on Windows 10 updates when I attempted to install CTF the first time (my usual dev PC is a Windows 7 laptop) & when I installed the second time it...

    YesNoYes Today, 06:22 PM Go to last post
    YesNoYes

    @Yves It's all good, I managed to install...

    @Yves
    It's all good, I managed to install successfully with the second attempt. I just disregarded the message & re-downloaded the patch.

    YesNoYes Today, 06:11 PM Go to last post
    Tek

    Awesome :)

    Awesome :)

    Tek Today, 04:52 PM Go to last post
    fredetmumu

    And is there same kind of particularity with...

    And is there same kind of particularity with platform movement? because i have an actif platform movement in a big image and detection is not perfect, when actif falls, detection is activated when...

    fredetmumu Today, 01:04 PM Go to last post
    fredetmumu

    thanks for your answer yves

    thanks for your answer yves

    fredetmumu Today, 11:20 AM Go to last post
    DesyL_Pop

    Is there a way to do Voice Recognition with OpenAL?

    I've been trying to figure out a way if I can possibly do Voice Recognition with OpenAL, If there's any other extension I can use that would be very nice. :)

    DesyL_Pop Today, 10:43 AM Go to last post
    fnkycoldmadeanr

    @Triadian: I ended up parenting it straight to...

    @Triadian: I ended up parenting it straight to the sphere which works great. Though I would like to improve my knowledge of 3d math/trig. After further reading I think I would need to use aCos to...

    fnkycoldmadeanr Today, 09:39 AM Go to last post
    hapsi

    Thank you. Finally i got it.

    Thank you. Finally i got it.

    hapsi Today, 09:22 AM Go to last post
    Yves

    Yes this is normal, on PC when object 1 in box...

    Yes this is normal, on PC when object 1 in box collision mode collides with object 2 in fine collision mode, the collision is detected between box 1 and image 2. On all the other platforms the...

    Yves Today, 09:06 AM Go to last post
    Yves

    Maybe a download error? Clear your cache and...

    Maybe a download error? Clear your cache and redownload the file.

    Yves Today, 09:00 AM Go to last post
    PixelABCD

    Thanks for the Group toolbar in 293.2! Great...

    Thanks for the Group toolbar in 293.2! Great addition.

    I have also a feedback on this. It may be not doable due to recent UI? But this would be great feature and I am surprised none brought it up...

    PixelABCD Today, 07:12 AM Go to last post
  • Latest RSS Feed

    90% OFF All Fusion 2.5 Courses - Time Limited 

    by
    Danny
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    Published on 23rd December 2020 09:56 AM
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    https://oneclick.training


    Learn Clickteam Fusion 2.5 with one of our online courses, now with 90% OFF until next week!

    You can pick up a course for literally $10 and get lifetime access!
    Each
    ...
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    Clickteam World Cup 2020 - Now available for free on "The Reactor" 

    by
    Kisguri
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    Published on 17th September 2020 03:47 PM

    Build your own Football/Soccer game with this new opensource example! Even comes with a player and team editor. Compatible with Firefly and Clickteam ...
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    Learn at Home - OneClick Training 

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    Danny
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    Published on 21st March 2020 01:11 PM
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    During these times of uncertainty, we have decided to slash ALL of our prices of our online, home learning courses available at OneClick Training.

    Click here to View Courses - Use Code: TEACHME ...
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    Simple Tactics and Isometric Engine - Now available on The Reactor 

    by
    Kisguri
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    Published on 26th February 2020 10:44 PM

    Free as part of the Reactor: https://www.patreon.com/posts/simple-tactics-34370317

    Today brings us a new example, one that I am personally excited about. I love tactics style games ...
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    Game Launcher Creator V2 is here! 

    by
    Danny
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    Published on 10th October 2019 10:42 AM
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    Official Website

    Game Launcher Creator V2 arrives and is better than ever before! This revolutionary desktop software allows you to design and develop your own custom game ...
    Read More Read More

    Latest Reactor Examples - Check it out! 

    by
    Kisguri
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    Published on 11th July 2019 05:59 PM
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    Clickteam's Patreon service "The Reactor" has been turning out great examples at a wonderful pace, check out some of the latest ones below!

    Get furious and drive fast with this latest Firefly and Fusion example! https://www.patreon.com/posts/fast-fusion-now-26765285 ...
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    Match-X Engine - Video Timelapse 

    by
    Danny
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    Published on 10th July 2019 04:53 PM
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    Match-X Engine developed with Fusion 2.5 - No AGBO, arrays nor lists. A self-aware and self-running engine. Core framework developed, ready for additional features, polish and modding.



    Here is a video timelapse of me developing a Match-X engine in Clickteam Fusion 2.5. The challenge was to ...
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