It does not, but even if it did, having an object not rotating while its invisble fusion physics collision mask is seem like a very clear bug to me?
Sorry but I'm not really looking for "how to I...
Sorry double postYesNoYes Yesterday, 01:23 PM
At first glance, the path to the Android SDK doesn’t quite look correct to me. On mine the path looks like this.... "Local\Android\Android-sdk"
That may not be the problem. All I can say is I got...
Okay, thanks in advancelazsone Yesterday, 01:01 PM
How on earth have I never noticed this property before.
I have gone through all of the properties tabs a million times for pretty much all the objects for many many years, and I never knew about...
I find that html5 can't compile correctly, when I delete all the files in the folder, it won't delete them correctly. Experiencing fusion freezes just by me compiling!warlords Yesterday, 09:37 AM
Ahh I suspected I might have been.
Does Fixed Angle suit your needs?
Sorry but I think you're missing the point.
I'm not looking to use a drag and drop movement, that is just for testing purposes.
Im trying to make a keyboard and gamepad controlled movement of...
Let me check if the beta can run in steam versionFernando Yesterday, 01:11 AM
Have you checked the property "create before fadr in"?
Or those objects doesn't have this prop?
Until it's fixed, you might be better off making your own fade (eg. placing a giant rectangle over everything at start of frame then gradually increasing alpha to 255)Volnaiskra 24th March 2023, 11:08 PM
UNED - I BELIEVE I CAN FLY ...
UNED - I BELIEVE I CAN FLYVBEinc Today, 01:35 AM