You should always think of the built in X and Y position values as being "write only" - always use alterable values to store an object's position coordinates as floats, and never retrieve an object's...MuddyMole Today, 02:13 PM
https://community.clickteam.com/attachment.php?attachmentid=12912&d=1398357931denisstephane Today, 01:26 PM
I'm currently looking at either making my own level editor or perhaps build/use an already existing level editor. I would love to know if there's any good example/extension for this.
Fusion's position actions use int() on the final result.
50 + 0.1 = 50.1
int(50.1) = 50
50 - 0.1 = 49.9
int(49.9) = 49
Even if you use 0.00001 you'll get 49:
50 - 0.00001 = 49.99999
Thanks so far. It works, but my question was not precise as I wanted to switch the behavior permanently. However I've used your approach to do it like this, but I wonder if there is a better...whoislouis Today, 12:17 PM