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  1. Check out the new @mentions and Tagging Feature!
    We're testing a feature out on the forums, user @mentions (Twitter style). You can also tag users on a post/thread at the top of each page.
    Please have a play and PM Simon or post here if you experience any issues.
  • Recent Forum Posts

    durdgeo

    Another Odd Crash On Start-Of-Frame

    On start-of-frame I'm getting a similar crash to the one I got last time.
    Randomly, albeit more frequently than the last crash, I get this:
    5 -1 22:50:03 *** Crash occured in the...

    durdgeo Today, 07:13 AM Go to last post
    aenever

    When you select the movement of your active to...

    When you select the movement of your active to path, in the actives properties - select edit path. Then choose - new line for each line of the square you're after. You should also choose loop the...

    aenever Today, 07:03 AM Go to last post
    Cobra

    Admittedly, I guess Xcode shouldn't be vital. I...

    Admittedly, I guess Xcode shouldn't be vital. I used to use a handy app called AppPrep that took care of the signing, packaging and app icon replacement. Although now long dead... perhaps there is...

    Cobra Today, 06:56 AM Go to last post
    Cobra

    Thank you for responding SevenSails, I'm trying...

    Thank you for responding SevenSails, I'm trying to build it for the Mac App Store.
    Unfortunately if I enable automatically manage signing, it forces it to change to Development.
    Either way though,...

    Cobra Today, 06:44 AM Go to last post
    RobbyRotten

    This Is Amazing, but I can't figure out how you...

    This Is Amazing, but I can't figure out how you did this?
    How did you do it?

    How did you manage to get them to connect?, Thanks for this aenever

    RobbyRotten Today, 05:37 AM Go to last post
    aenever

    Yes is possible, here's an example:29906

    Yes is possible, here's an example:29906

    aenever Today, 05:17 AM Go to last post
    RobbyRotten

    Path Movement that is continuous

    Hi I was wondering if it's possible to make a path movement that is continuous, for example a path with 4 nodes in a square shaped sequence, that doesn't end.

    RobbyRotten Today, 04:37 AM Go to last post
    RobbyRotten

    Worked Thanks Heaps! :)

    Worked Thanks Heaps! :)

    RobbyRotten Today, 04:35 AM Go to last post
    chrilley

    I know it's not what you're asking for but you...

    I know it's not what you're asking for but you could try your luck with the rather new SDL Joystick Extension instead of the outdated Joystick 2 object. I haven't tried a Switch controller with it...

    chrilley Today, 02:14 AM Go to last post
    aenever

    You could also look at this post, it should be...

    You could also look at this post, it should be able to do what you're after with a bit of exploring the code:...

    aenever Today, 12:57 AM Go to last post
    JumpUp_Games

    Looking for Clickteam Developer

    Looking to pay a Clickteam developer for one small project. It's for point and click movement for the player, avoiding obstacles, and for enemy to find and surround player while also avoiding...

    JumpUp_Games Yesterday, 11:41 PM Go to last post
    Graystripe2000

    Nevermind, yes. Is there a list of supported...

    Nevermind, yes. Is there a list of supported controllers?

    Graystripe2000 Yesterday, 11:38 PM Go to last post
  • Latest RSS Feed

    90% OFF All Fusion 2.5 Courses - Time Limited 

    by
    Danny
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    Published on 23rd December 2020 10:56 AM
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    https://oneclick.training


    Learn Clickteam Fusion 2.5 with one of our online courses, now with 90% OFF until next week!

    You can pick up a course for literally $10 and get lifetime access!
    Each
    ...
    Read More Read More

    Clickteam World Cup 2020 - Now available for free on "The Reactor" 

    by
    Kisguri
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    Published on 17th September 2020 04:47 PM

    Build your own Football/Soccer game with this new opensource example! Even comes with a player and team editor. Compatible with Firefly and Clickteam ...
    Read More Read More

    Learn at Home - OneClick Training 

    by
    Danny
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    Published on 21st March 2020 02:11 PM
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    During these times of uncertainty, we have decided to slash ALL of our prices of our online, home learning courses available at OneClick Training.

    Click here to View Courses - Use Code: TEACHME ...
    Read More Read More

    Simple Tactics and Isometric Engine - Now available on The Reactor 

    by
    Kisguri
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    Published on 26th February 2020 11:44 PM

    Free as part of the Reactor: https://www.patreon.com/posts/simple-tactics-34370317

    Today brings us a new example, one that I am personally excited about. I love tactics style games ...
    Read More Read More

    Game Launcher Creator V2 is here! 

    by
    Danny
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    Published on 10th October 2019 11:42 AM
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    Official Website

    Game Launcher Creator V2 arrives and is better than ever before! This revolutionary desktop software allows you to design and develop your own custom game ...
    Read More Read More

    Latest Reactor Examples - Check it out! 

    by
    Kisguri
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    Published on 11th July 2019 06:59 PM
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    Clickteam's Patreon service "The Reactor" has been turning out great examples at a wonderful pace, check out some of the latest ones below!

    Get furious and drive fast with this latest Firefly and Fusion example! https://www.patreon.com/posts/fast-fusion-now-26765285 ...
    Read More Read More

    Match-X Engine - Video Timelapse 

    by
    Danny
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    Published on 10th July 2019 05:53 PM
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    Match-X Engine developed with Fusion 2.5 - No AGBO, arrays nor lists. A self-aware and self-running engine. Core framework developed, ready for additional features, polish and modding.



    Here is a video timelapse of me developing a Match-X engine in Clickteam Fusion 2.5. The challenge was to ...
    Read More Read More

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