The game is getting some MASSIVE draw!!!
Up to over 100k views on the trailer that released last friday!
What do you mean? If there is an easy way. Please let me know. Thanks
VBEinc Yesterday, 09:47 PMThe new beta is under testing with version 21.4.0, but some crash still from admob SDK (not fusion code), and a new migration is undergoing to make this object global
Fernando Yesterday, 09:13 PMHi,
I have recently updated my app and made the following changes:
- added the admob object
- build API changed from 30 to 33
- Target Android version changed to 12
Everything complies and...
VBE - you sure do pausing the hard way.
danjo Yesterday, 06:38 PMNice work bud!
Definitely a cool addition!
Something I thought would be pretty cool for Fusion would be a Active Button.
Basically, you could use the ( CLICK ON OBJECT ) but with a twist. 50%...
I am glad someone else brought this up I thought I was the only person having the issue. I reported this 3 years ago here:...
tk22 Yesterday, 05:00 PMSure , the edittime part not coded on C++ , for this reason you can just see the rectangle on editor, but when you build to android you can see the result
on execution of the application.
I will...
I tested it. Although, it seems very complex and doesn't show when running in fusion as a button to test with. Works fine on Android though.
However for me, I like being able to test the buttons in...
Yeah, I have my own ways of Pausing, saving and so forth. What I was saying is if the next release of Fusion 2.5 could have these features as a simple click option.
I.E. Pause feature
I.E. Save...
Very True. I didn't add the Multi touch to this as this was just an example to start with.
One could assign multi touch to Objects and have the objects be individual pointers.
I think there is...
I understood. Firefly Material Cache...
I understood.
yotuba Today, 03:08 AMFirefly Material Cache object -> properties -> Backface Culling check box -> off
Thank you for advising.