I guess there might be the occasional situation where you don't want it to 'stop' (some sort of special platform type that lets certain objects through, or some special powerup that lets your player...Volnaiskra Today, 12:41 PM
Okay thanks I got it working. I think the thing that really threw me was that I actually needed to create an event : if falling object collides>Stop.
I think I was confused because it doesn't...
In the physics engine the logic is reversed for static objects. What i mean by that, you have for example static_physics_PLAYER collision with static_physics_ENEMY and you would logically say now via...Manuel Today, 10:16 AM
I tried to find an example in the examples folder but couldnt find one. Does anyone have a very basic physics example.mfa I could try and test...eg..sprite falls and hits/bounces off ground.
Could you just enable pms again please, I've lost the ability to do it, unless I sent it via email last time?elvisish Today, 07:36 AM
Have you tried to uncheck Optimize Play Sample in the properties of your application? It doesn't work fine in all cases for some sounds.Yves Today, 06:26 AM