Hello guys !
I need some help with understanding...What the difference between checking overlap with For Each loops and without ?
It takes a little bit of vector math - but this is how you get the missile to always look in a certain direction (If you're using the built in movements)
VAngle finds the angle of a vector...
Without seeing your code I'm taking a guess here and you've got them always looking at mouseX/mouseY - instead of that, you could make it so when the bullet is created the bullet's alterable values...marbenx Today, 01:07 AM
I don't want the bullets to follow the crosshair. I want them to act like bullets. I need help to get them to stop following the cursor and clumping around it.netha Today, 12:26 AM
I'm making a game with a shootable machine gun in it, but when I use "launch object" to launch a bullet in the direction of the crosshair (the crosshair is always at mouseX and mouseY), the bullets...netha Yesterday, 11:31 PM
Hey guys here an easy way to create believable artificial intelligence in fusion,
In this video I'm going to explain how to create basic but realistic A.I program