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  1. Update on Upgrade Work


    We had hoped to be using our new forum system by now, however work has been unavoidably delayed due to issues beyond our control.

    Our cloud services provider caused a significant delay of over a week, the consequences of which we are still resolving.

    Unfortunately this has led to a much longer and less smooth transition than we had planned for. Please accept our sincere apologies for this delay.

    We would also like to clarify (as some people had misread the various notices) that this process was always intended to take a little time and never just 2 days.
    We previously gave the 2 dates of February 3rd and 5th as when the forums would go into "No New User Registrations" and "Readonly" modes respectively.


    What happens now? Our existing forums have been reopened!

    We have re-enabled posting new threads and replying to threads so whilst we resolve the lingering issues with the new system, you can post to old/new threads here.
    These posts will not be lost when we make the final move to the new system.

    New user account registrations will remain disabled, as will most Passport functions (you may continue to download your existing registered products).

    Please click here for more detailed information about how service will be affected.
  • Recent Forum Posts

    NaitorStudios

    Yves, alright, it seems to be present in any mfa,...

    Yves, alright, it seems to be present in any mfa, I figured out how it happens:

    Any animation name with more than 16 characters will appear messed up on Global Event editor and Behavior Event...

    NaitorStudios Today, 01:49 PM Go to last post
    MuddyMole

    What's the specific issue? It sounds like you...

    What's the specific issue? It sounds like you just need to represent the 1024x1024 area using a 4x4 tile area of the mini-map?
    To find the player's "world" position, you just need to know their room...

    MuddyMole Today, 09:15 AM Go to last post
    150542

    Changement d'image avec l'objet Image Active / HTLM5

    Bonjour,

    comme je ne sais pas où poster une demande d'aide, je la poste sur ce forum
    et j'aimerais savoir sur quel forum on peut le faire

    dans une construction HTLM5, j'aimerais charger au...

    150542 Today, 09:01 AM Go to last post
    Yves

    Try editing those events maybe, change the...

    Try editing those events maybe, change the animation and then set it back to the one that was causing a problem. If the problem still happens after this then I'd like to see the MFA.

    Yves Today, 08:52 AM Go to last post
    UnNormie

    Is there any way to make an "autofill" function in a text box?

    Currently working on a university assignment where I'm making a game in which I need the player to be able to 'search' for certain answers on google within the game. I decided the best way to do this...

    UnNormie Today, 05:54 AM Go to last post
    Jonathan

    Yes I am! Very happy that you enjoy the game,...

    Yes I am! Very happy that you enjoy the game, thank you.
    Hope you'll be able to make a greater Metroidvania on your side, I'll keep an eye on this! :)

    Jonathan Yesterday, 08:37 PM Go to last post
    seep

    Yep, I start to making the map. I used a Global...

    Yep, I start to making the map. I used a Global value for the linear parts, and the strings for optional parts. Also in the begin I save some variables because the player needs finding the map. :)
    ...

    seep Yesterday, 08:24 PM Go to last post
    SHINBAXTER

    the android "smooth resizing" bug can also happen...

    the android "smooth resizing" bug can also happen inside the object aswell, it looks like it has a problem with applying smoothing to certain straight lines

    heres a example , remember it only...

    SHINBAXTER Yesterday, 06:58 PM Go to last post
    mickarrow

    Thank you for the fast reply. I got it to work...

    Thank you for the fast reply. I got it to work now. It was a directory mixup.

    mickarrow Yesterday, 06:24 PM Go to last post
    chrilley

    On the same subject do you guys have a clever...

    On the same subject do you guys have a clever solution for "exact minimap exploration"? For instance, currently my map will render both a 256x256 and 1024x1024 sized areas as 8x8 tiles on the map...

    chrilley Yesterday, 05:21 PM Go to last post
    Fernando

    Not sure why this happened but cleaning the...

    Not sure why this happened but cleaning the gradle cache might help.

    Open a command window and execute this line: gradlew cleanBuildCache

    and try to build again

    Fernando Yesterday, 03:47 PM Go to last post
    MuddyMole

    Or don't use ForEach loops at all. They're great,...

    Or don't use ForEach loops at all. They're great, and much faster than comparing a spread id value against a loop index (which you will see a lot in old examples), but they're quite often used to do...

    MuddyMole Yesterday, 12:46 PM Go to last post
  • Latest RSS Feed

    90% OFF All Fusion 2.5 Courses - Time Limited 

    by
    Danny
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    Published on 23rd December 2020 09:56 AM
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    https://oneclick.training


    Learn Clickteam Fusion 2.5 with one of our online courses, now with 90% OFF until next week!

    You can pick up a course for literally $10 and get lifetime access!
    Each
    ...
    Read More Read More

    Clickteam World Cup 2020 - Now available for free on "The Reactor" 

    by
    Kisguri
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    Published on 17th September 2020 03:47 PM

    Build your own Football/Soccer game with this new opensource example! Even comes with a player and team editor. Compatible with Firefly and Clickteam ...
    Read More Read More

    Learn at Home - OneClick Training 

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    Danny
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    Published on 21st March 2020 01:11 PM
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    During these times of uncertainty, we have decided to slash ALL of our prices of our online, home learning courses available at OneClick Training.

    Click here to View Courses - Use Code: TEACHME ...
    Read More Read More

    Simple Tactics and Isometric Engine - Now available on The Reactor 

    by
    Kisguri
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    Published on 26th February 2020 10:44 PM

    Free as part of the Reactor: https://www.patreon.com/posts/simple-tactics-34370317

    Today brings us a new example, one that I am personally excited about. I love tactics style games ...
    Read More Read More

    Game Launcher Creator V2 is here! 

    by
    Danny
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    Published on 10th October 2019 10:42 AM
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    Official Website

    Game Launcher Creator V2 arrives and is better than ever before! This revolutionary desktop software allows you to design and develop your own custom game ...
    Read More Read More

    Latest Reactor Examples - Check it out! 

    by
    Kisguri
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    Published on 11th July 2019 05:59 PM
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    Clickteam's Patreon service "The Reactor" has been turning out great examples at a wonderful pace, check out some of the latest ones below!

    Get furious and drive fast with this latest Firefly and Fusion example! https://www.patreon.com/posts/fast-fusion-now-26765285 ...
    Read More Read More

    Match-X Engine - Video Timelapse 

    by
    Danny
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    Published on 10th July 2019 04:53 PM
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    Match-X Engine developed with Fusion 2.5 - No AGBO, arrays nor lists. A self-aware and self-running engine. Core framework developed, ready for additional features, polish and modding.



    Here is a video timelapse of me developing a Match-X engine in Clickteam Fusion 2.5. The challenge was to ...
    Read More Read More

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