I am facing a similar issue. Whenever I import the GoogleMobileAds libraries into the project, I get 2 errors:
- "Undefined symbols:"
- "Linker command failed with exit code 1 (use -v to see...
Good advice, if I should buy the 2.5+ let's see how the compiled one on Android goes. I don't even know what the developer option is worth, but it's definitely worth it.
Koji_Kabuto Today, 07:39 PMAnother way you can basically get "free" performance is by using F2.5+ features, profiler helps knowing what is the most intensive parts of your app, child events (which do not only make event read...
Linky Today, 07:34 PMYes definitely, my games are highly optimized with the power of 2, levels with parallax all with 256*256 textures and everything that Fusion can offer for that for years, so you have an idea of my...
Koji_Kabuto Today, 07:28 PMHey @Koji_Kabuto good to see you
For minimum just go for whatever is possible, the lowest you can go for working ads and inapp purchases is 5.0
You should always target the latest if possible,...
Hi Linky, Greetings from Colombia, I am a clicker of those founders and I had not written in the fórum for years.
I have games in F2.5 and half of my Android portfolio is in C3, but I wanted to...
Hi everyone, hope you're all doing well.
Wish to ask if there's any progress with an Apple silicon editor? Really wish I could use the editor natively on my Mac without needing to run Parallels...
Did you follow these steps (manual download) and this value in info.plist GADApplicationIdentifier
https://developers.google.com/admob/ios/quick-start
then the other one link to check in the...
It will be difficult to fix if you add values in...
It will be difficult to fix if you add values in the info that are not covered in the 10.2+ version, Not sure why you add this GAVIsManagerApp.
Fernando Today, 11:35 PMThere isn't intended to use FBLPromises, instead the...