It seems like there's a math bug related to decimals...
When you add .1 to a value 3 times, and then remove it 3 times, it will return 2.77556e-17 instead of 0 (the same happens on the inverse)
If...
Thank you for explaining, makes more sense now! :) However with the last thing with setting the x and y adjust back to 0 would that not cause bugs if indeed the character would slide forward and hit...
Outcast Today, 03:55 PMhello
is somebody know why directshow play my avi files with very "white" colors (avi play with the goods colors, but only accept PCM audio)
thanks
Sure!
The fastloops run the amount of times equal to the pixels that you'd like to move. In this case it's 5 times and by putting abs() around it will ensure negative numbers like -5 turns into 5...
Hoi
It makes huge sence since the "Overlap" condition cannot scope.
Thank you this is just perfect! :) I am trying to understand the logic though for my own understanding. Why do the loop need to run the same amount of times as the X and Y Adjust? Also with this...
Outcast Today, 01:58 PMOf course you can share it anywhere fredetmumu :)
chrilley Today, 12:50 PMsorry it was because my poor french keypad don't work perfectly, your MFA is very fine and better than mine because very simple
do you accept to share it on the french forum "le comptoir du...
On this site, click on the "Community Passport" tab right next to "Forum" tab. All your registered products are available here. Then click "Downloads" for Fusion 2.5 and pick the installer.
chrilley Today, 12:37 PM
I don't quite follow but there shouldn't be any...
I don't quite follow but there shouldn't be any buggy behavior afaik. Sliding next to a wall pretty much just means that the player is being moved on only one axis while the other is getting...
chrilley Today, 05:34 PM