I just meant your order of events was wrong - you just need to move the destroy event to the bottom of the list it is in - it was near the top.Janette5 Today, 02:16 PM
I was playing around with this - it's the shape of your character vs the hitbox that is causing the bouncing effect.
If I either exclude the hitbox from the collision event, or change the shape of...
A. The chance of someone decompiling your EXE is pretty unlikely. Most general gaming audiences aren't interested in going through that trouble and Fusion 2.5+ is not Multimedia Fusion. I'll leave it...dsilvers Yesterday, 09:38 PM