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Zonacas

Talking About Fusion 3 (Sub-Events)

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Hello Clickers!!!

Fourth entry to the blog


In this entry we will return to talk about the Event Editor
And that improvements are added, or could be added

One of the most important improvements are the Sub-Events, in Fusion 3 will be called Child Events...
but everyone will know them as Sub-Events

Perhaps they have been named Child Events, because it seems that everything in Fusion 3
is oriented to be a Class, with Parents and Children

Child Events or Sub-Events will save us duplicate a lot of code, I think we can make Sub-Events of Sub-Events

This is very useful, it should have been implemented in Fusion 2.5, it has been said that it was not done because it was a great task ...
The major tasks face with enthusiasm and optimism, Sub-Events in Fusion 2.5 should have been done, Cost whatever it cost

Well, it does not make sense to ask for SubEvents in Fusion 2.5, Fusion 3 is just around the corner (2nd half 2017)
But it should have been implemented in Fusion 2.5 as something hyper needed, it was not so
Another bad decision next to the Event List Editor in Vertical that gave more wings to the competitor...

A reflection is always good, listen and look at what works and what does not work, too
get off the pedestal of the pride of the one who knows everything helps
Criticism is sometimes constructive and serves to improve

You in your life, be smart, do not be afraid of criticism, take advantage of them

Let's continue with the Subevents, they are very useful!!!
For those who do not know the SubEvents, let's give one example

Imagine you have a character, and this character can receive the impact of a bullet
You could probably put an event like this

Bullet is overlapping Character ----> Destroy Character

But now imagine that our character can make a shield appear and if he uses it can bounce the bullet, subtracting durability to the shield

Bullet is overlapping Character
Shield is Invisible
Or Number of Shield=0 ----> Destroy Character

Bullet is overlapping Character
Shield is Visible ----> Bounce Bullet, Sub 1 from Durability_Shield

And now imagine that the Bullet can destroy the Shield when it has received several impacts

Bullet is overlapping Character
Shield is Invisible
Or Number of Shield=0 ----> Destroy Character

Bullet is overlapping Character
Shield is Visible
Durability_Shiled > 0 ----> Bounce Bullet, Sub 1 from Durability_Shield

Bullet is overlapping Character
Shield is Visible
Durability_Shiled <= 0 ----> Destroy Shield

If you observe with attention we are repeating several times the same events and conditions to achieve what we want

Now let's do it with SubEvents

Bullet is overlapping Character
-----Shield is Visible

--------Durability_Shiled >0 --------> Bounce Bullet, Sub 1 from Shield
--------Durability_Shiled <=0 ------> Destroy Shield
-----Number of Shield = 0
-----Or Shield is Invisible ----------> Destroy Character

As you can see the advantages increase as the code increases
How many different things can happen depending on multiple variables

And also increases the ease to follow the code

It is a great advantage to have Sub-Events
So I say and repeat over and over again that should have been done in Fusion 2.5, Although it will take a lot of work to do so

Well, The good news is we can soon enjoy the Subevents in Fusion 3

And this is the brief entry of this week, now a small comment on the launch of Fusion 3 and this Blog

It has been officially said that Fusion 3 will come out sometime in the second half of 2017
This means any time from July 2017 until December 2017

Around 27 Mondays, to the end of the year 2017
Which means 27 entries to the Blog as maximum talking about Fusion 3

Maybe some less if Fusion 3 comes out before Christmas 2017
Which will be Monday, December 25, This Blog is until Fusion 3 comes out

Or maybe some more entries ...

There are people who think that Fusion 3 will be launched in 2018
and they will not comply again the deadlines (Before it was said 2016)

I hope there are no more delays, And that Fusion 3 is coming soon !!!

Greetings Clickers

Updated 19th June 2017 at 08:37 AM by Zonacas

Tags: fusion 3
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