Talking About Fusion 3 (Templates)
by, 3rd July 2017 at 07:04 AM (510 Views)
One more Monday, one more blog entry
Let's talk about another important aspect in an easy-to-use and rapid development tool
Fusion 3 should be a tool for everyone, And the best way for a user to start working with the tool is through the templates or examples of games
An advanced user usually has no problems when first encountering a new tool
In very few minutes acquires the discipline and skill necessary to perfectly control the tool
This is why Clickteam should focus on the novice user who has a harder time understanding how the tool works
Giving you the necessary help to guide you along the way, providing a friendly system for learning
Otherwise it may happen that a user opens the free version to test the program,
the user does not understand anything, and leaves the tool, taking a bad image of the tool
Here is where the templates and examples of games, has an important role
A good tool brings with it several games made, which serve as examples
These games must be of several types, at least the four big genres, Platforms, Beat 'em up, Shoot' em up, Racing
The user can then open the game, can view the code and edit the code, changing things
It's the best way to learn
Also the Tutorials, but the users prefer to have an example already done and to see the code to have to follow a tutorial and to do it
Think about it for a moment, which of the following two options is best?
1. a user has news about the tool, a tool that he did not know,he decides to download the free version to test it
And the first thing that is found is a tutorial to do and thus see how the tool works
2. a user has news about the tool, a tool that he did not know,he decides to download the free version to test it
And the first thing that is found are several examples of games already made, that allow you to see results from the first moment
And also has the option to do tutorials, If he wants
The 2 option is better, right?
You have to think that the best way to get a new user at first is not to ask him to follow a tutorial
It is better to show what you could be able to do with several examples already done
Tutorials come later to do more complex things, And for when they have more time to dedicate to the tool
The first impact with the tool should be much easier and comfortable, you have to show results
When a new user opens Fusion 2.5 does not find, not even a sample game
Only guides and tutorials, which for now do not feel like doing, He only downloaded the free version out of curiosity
Which makes some users at first feel disappointed and frustrated, when they are put for the first time with the tool (free version)
And users go towards more user-friendly tools, which if they have examples
Do you realize how important the examples already made to facilitate that first impression?
Another important point is to have the tutorials in several languages,
there is nothing more daunting for users than not having Documentation and Tutorials in their language
(we are talking about novice users that many do not speak English)
Do not you think it's time to have a Translation service to several languages on the Web?
This translation service would be supported by users who would translate the original version of the tutorial into their language
So that other people who speak their language can enjoy it
Should support at least the most spoken languages of the world
1 - Chinese (1.2 billion people)
2 - Spanish (400 million people)
3 - English (360 million people)
But please ... do not create another web for this, it is incredible the number of apparently different pages that has Clickteam
Do you realize that they do not keep a common aesthetic ?, it seems different pages, it can be confusing
Is not it better to have everything centralized in one place?
There I leave this to think...
Greetings Clickers and until next week