View RSS Feed

Zonacas

Talking About Fusion 3 (Templates)

Rate this Entry
Hi Clickers!

One more Monday, one more blog entry




Let's talk about another important aspect in an easy-to-use and rapid development tool

The templates

Fusion 3 should be a tool for everyone, And the best way for a user to start working with the tool is through the templates or examples of games

An advanced user usually has no problems when first encountering a new tool
In very few minutes acquires the discipline and skill necessary to perfectly control the tool

This is why Clickteam should focus on the novice user who has a harder time understanding how the tool works
Giving you the necessary help to guide you along the way, providing a friendly system for learning

Otherwise it may happen that a user opens the free version to test the program,
the user does not understand anything, and leaves the tool, taking a bad image of the tool

Here is where the templates and examples of games, has an important role
A good tool brings with it several games made, which serve as examples

These games must be of several types, at least the four big genres, Platforms, Beat 'em up, Shoot' em up, Racing
The user can then open the game, can view the code and edit the code, changing things

It's the best way to learn

Also the Tutorials, but the users prefer to have an example already done and to see the code to have to follow a tutorial and to do it

Think about it for a moment, which of the following two options is best?

1. a user has news about the tool, a tool that he did not know,he decides to download the free version to test it
And the first thing that is found is a tutorial to do and thus see how the tool works

or

2. a user has news about the tool, a tool that he did not know,he decides to download the free version to test it
And the first thing that is found are several examples of games already made, that allow you to see results from the first moment
And also has the option to do tutorials, If he wants

The 2 option is better, right?


You have to think that the best way to get a new user at first is not to ask him to follow a tutorial
It is better to show what you could be able to do with several examples already done
Tutorials come later to do more complex things, And for when they have more time to dedicate to the tool

The first impact with the tool should be much easier and comfortable, you have to show results

When a new user opens Fusion 2.5 does not find, not even a sample game
Only guides and tutorials, which for now do not feel like doing, He only downloaded the free version out of curiosity

Which makes some users at first feel disappointed and frustrated, when they are put for the first time with the tool (free version)
And users go towards more user-friendly tools, which if they have examples

Do you realize how important the examples already made to facilitate that first impression?

Hope so


Another important point is to have the tutorials in several languages,
there is nothing more daunting for users than not having Documentation and Tutorials in their language
(we are talking about novice users that many do not speak English)

Do not you think it's time to have a Translation service to several languages on the Web?
This translation service would be supported by users who would translate the original version of the tutorial into their language
So that other people who speak their language can enjoy it

Should support at least the most spoken languages of the world

1 - Chinese (1.2 billion people)
2 - Spanish (400 million people)
3 - English (360 million people)

But please ... do not create another web for this, it is incredible the number of apparently different pages that has Clickteam

http://www.clickteam.com/
http://www.clickteamfused.com/
https://clickwiki.net
http://library.clickteam.com/
http://indiegames.clickteam.com/
http://clickstore.clickteam.com/
http://clickfusion.academy/


Do you realize that they do not keep a common aesthetic ?, it seems different pages, it can be confusing

Is not it better to have everything centralized in one place?

There I leave this to think...
Greetings Clickers and until next week

Updated 7th July 2017 at 10:17 AM by Zonacas

Tags: fusion 3
Categories
Uncategorized

Comments

  1. advaith's Avatar
    You know, ClickWiki isn't owned by Clickteam...
  2. Caesar's Avatar
    "A good tool brings with it several games made, which serve as examples

    These games must be of several types, at least the four big genres, Platforms, Beat 'em up, Shoot' em up, Racing"

    Back in the early days when Games Factory was Clickteam's flagship, it came in a big white box with a hefty and comprehensive user guide. It also came with a graphic and sound library CD, including example games and tutorials covering most of the genres above. The whole package oozed quality. Since, and while Fusion has become a far better piece of software, a lot of that quality feel has been lost. And the old examples and tutorials are long outdated e.g Chocobreak.

    IMO, tutorials like Chocobreak aren't a good selling point and they aren't going to attract a lot of customers to Fusion (the Firefly team recently made the same mistake when they launched it with the 3D Chocobreak tutorial. If Firefly was launched with a tutorial similar to Disaster at Firefly Station, it would have achieved far more sales, IMO.)

    First impressions certainly do count. Hopefully, when Clickteam release Fusion 3, they'll place more effort into quality of their game/tutorials just like they did in the early days - and provide eye-catching example files that really show off the power of their new software.
  3. Zonacas's Avatar
    Totally agree Caesar

    These examples should be rescued renewed and included

    I still keep the Corel Click & Create CDs