Please make demo version of firefly for best business

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Hi

    I think if you make a demo version of firefly ( with watermark and so on) you can get more customer (Also me) and expand your product for mobile ports too. Actually I don't know how is it work with my 2D environments and how can I integrated with them .

    It's so helpful to your business and cause for make Android and iOS ports .

    My website and 2d Animation artworks: Please login to see this link.

  • We will not be doing a Demo version of Firefly any time soon, our apologizes. We will continue to work on demo games, etc to show it off. We have three so far.

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  • IF... you have ever made a 3d game before, you would know that it takes time to create assets.. and in majority of cases, people judge what is possible by how it looks, and if dodgy or (free) models used, people say - oh that engine is rubbish, or its not very good.
    Firefly in Fusion is good. Its possible to use a familiar style of coding to get the job done. It is not however, a "MAKE my 3D game for me" set of extensions.

    Firefly has taken a step further than the existing 3D options that have been around for a long time, but abandoned. ( i also hope this progresses and CT get behind the dev with assistance, so this doesn't get left behind like the others )
    Just asking for demo's will NOT come from the dev - he is busy with developing ; but from people who have it already. Also - this is still in development, and there are still some features it needs, and some problems which need sorting out (eg the lighting/shadows)

    It can do a side scrolled platformer, a basic example is in the examples ( its not a great work of art, but its just an example to show you methods of how to do it )

    I have something i am working on, and i hope to get it finished when my wife isn't yelling at me to get away from the computer. :/

  • Hi there,
    congratulations with firefly,
    I tested a few of your demos yet there are some things that are disturbing me about this whole process. First off maybe you would be nice to see our real demo of someone setting a scene with this extension I know it is time consuming, but you would get a quicker response to keep all taking interest in it than just by selling it as it is even if it is a YouTube video. The second thing I noticed is while you play the demo the files that are stored are stored in a simple folder. Now in my opinion I do not think this is right to give everyone access to the files that are implemented in the demo in other words they all contain the original OBJ file this is not a standard. Maybe even compile it in own .data file and pack it up.
    Greetings Speike

  • not sure if your aware but how to set the scene for the chocobreak demo is laid out for you in the Please login to see this link. tutorial, not sure what more a video could offer compared to the document explaining everything.

    files can be placed in an encrypted and password protected archive file (zip/tar etc) we chose not to do so with our demo games as at this stage we would like to give as many assets as possible.

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  • setting a scene is not time consuming... its can be almost non-existent. just by dropping, the engine and camera onto the frame its done. its no different to making a physics game - you have to drop a physics engine, and then some physics objects.
    the work is actually using your imagination and moving the 3d stuff around - thats up to you; firefly doesnt make your game for you, just like the Physics engine doesnt make your game for you.

  • Hey Triadian,

    Yes you are right. I was not aware of this section. It is well laid out and this is definitely enough to have a closer Perspective to the extension,I hope I can bring this over in the right way. If you want to buy a new lets say a car. You don't just buy it and hope for the best. Yes there is trust, but it might not be for everyone, so in any normal Situation people would like to take the car for a test Drive first.. " hint hint " it's just a thought :)
    And about the Second Opinion. I never heard of running a game with a game packed inside a Zip file not executed in that way.
    If you export a project or a final Game one should never leave data free for users just to use.
    I am not talking about the tutorials.
    I am talking about packing the file properly so the end user cannot simply unpack and reuse/abuse the file for his own.
    Maybe give a Demo Version or 30 Day trial to Members who already bought Standard or higher. So it stays in the community.
    Just a suggestion :)

  • But what is there to test drive? you see how a game is made using the editor via the tutorial, you should know whether you have the skills to follow that tutorial or not, you see the end results, nothing should be left for you to not know about.

    Continuing your analogy of the car for a test drive, if i could test drive a lamborghini for a month what assurance does the showroom have that i will A: bring the car back and B:not sell the car to chop shop.

    If Clickteam were to release a version with ZERO copy protection for a time limit. that would allow the "pbay" chop shop enough access to the program to circumvent the time limit.

    Using the encrypted password protected zip file option - is exactly what your requesting - "packing the file properly so the end user cannot simply unpack and reuse/abuse the file for his own."

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    Edited once, last by Kisguri (January 8, 2017 at 5:20 PM).

  • Ladies and gents...

    As it stands now, there will be no demo version of Firefly. We will continue to work on awesome example games, and provide materials to show how they where put together. We hope that will be encouragement enough to earn your support with Firefly.

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  • Hello Kisguri,

    Support for files .FBX in the future update?I made tests with the format .x, B3d, etc ..I have inconsistencies in animation, either by name or by frame or with their speeds..

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  • Okay then, thanks for the reply. I do feel that you are misunderstanding me, but i can't accept a non packaged file as shown in Picture.
    It seems to me that this still is a ongoing future so I will rest my case and move on.

    Thank you for the support.


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  • Indeed our next demo should deploy a new feature that helps protect outside asset files from being used, by utilizing a password protected zip system.

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