"Application has stopped working" when running app on phone

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  • So I made a really simple game running at 240x160 resolution with almost nothing in it just so I could go trough all the app making steps, but the app lags really badly on my phone and then an error pops "unfortunately app has stopped working"

    I have installed jdk 8 , android sdk (api 25). My phone runs android 5.0

    I tried changing api to 21 , and target build for 5.0 and lowest possible (2.0). Different fit to screen settings but it didn't change anything.

    What do you think? Could I have missed some setting. I searched a lot of old posts checked everything many times.

  • I just overestimated what a phone can handle. I looked trough guides on how to optimize a android game and saw that I was using few things that can greatly increase the memory usage. The app had one loop, used a timer and few objects were created on spot. I assume that was the reason the app kept crashing. I tried building the "FaultyFlap" example application and it ran fine ,nevertheless, thank you for showing interest and trying to help.

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